Shavius’s Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience. Will be continuingly updated in future.
Note that required mods are not all required
In 2023/5/26, large part of the features have been incorporated into the VE mods, this patch will still continue updating and accept further suggestions.
The vanilla Gunsmithing tech will now require Gunpowder tech from this mod.
VFE-pirate cannon also requires Gunpowder nowo.
Since musketeers are removed, bowmen can now spawn with VWE muskets.
Medieval bowmen’s max weapon budget is raised so they are more likely to afford muskets, and more importantly, heavy crossbows added in this mod.
Armour settings rebalanced, with VAE together, Knights and Lords will no longer wear confusingly light armour.
These Only work while loaded with this Shavius’s Medieval Flavour Pack:
Pawns of medieval faction will have medieval backstories instead of tribal ones. They are now categorized based on social status, knights and lords will have their unique backstories different from the commoner’s (Only for NPC).
Medieval factions will have a unique leader title generator instead of the tribal one.
Medieval Ideologies will no longer be named after "Tribal XXX"
Feudal culture now uses castle icon instead of tribe.
The categorization also works for Medieval Backstories, just make sure this is loaded later.
Crypto armour can now become ideological relics.
Crypto bleeding effect no longer healed by mech serum.
A Dog Said patch for wooly cows and wolfhounds. Requires A Dog Said Easy Patcher
Vanilla pila will also be used alongside javelin by classical factions.
These Only work while loaded with this Shavius’s Classical Flavour Pack:
Pawns of classical faction will have their exclusive classical style backstories, if you’ve installed the medieval flavour pack, some stories from it will also be used.
A new ideology structure of Hellenic legend, but it is somehow imcomplete since I can’t create art resources for it. Will be using resources from Vanilla Ideology Expanded – Memes and Structures if installed with it. Classical factions’ ideologies are highly likely to use it.
Gaubric is less often in spawned apparels.
The Coal Grill from this mod will also include the function of the VCE grill.
The Coal Grill will also benefit from linkables added in VFE-Production.
Use method in VFE-Production to copy recipe list for the new buildings from this mod.
The wood-fired furniture which already has coal-fired alternative from this mod will no longer be automatically applicable to coal, e.g. wood-fired generators, braziers etc.
My concept of rimworld is that, the whole world can exist on it on. While the player might be somewhat special, you are still a part of this world. So when a mod adds something into the game, I want to make it not exclusively available to the player, but has reasonably existed somewhere else in the world before the player has arrived.
Added proper weaponClasses for all Vanilla Faction Expanded weapons.
Make shoes and boots acceptable by nobles and spawn more frequently on NPC.
Accessory equipments from this mod can now spawn on npc.
Explosive belt and ranged shield belt are tagged the same as smokepop belt and shield pack.
Battlebanner is tagged MedievalMilitary, which may not appear in vanilla pawns but can be on VFE-Medieval pawns.
Mini turret pack now tagged the same as advanced flak helmet. Which means it spawns on vanilla mercenaries and imperials.
Any pawn that spawn with a neoliithic or medieval ranged weapon may possibly equip with a quiver.
Any pawn that spawn gun may possibly equip with an ammo pack.
All imperial soldiers are offered an extra chance to pick ranged shield belt.
Since there is a "wooden armour" added, vanilla plate armour can no longer be made by wood.
Marine gloves and boots are acceptable by nobles.
Soldiers of Empire will use the armor added in this mod.
Troopers will randomly spawn with Trooper Armour and helmet.
Cataphract will randomly spawn with Siegebreaker Armour and helmet.
Stellar defenders and wardens will randomly spawn with Prestige Siegebreaker Armour and helmet.
Cataphract and Stellar guys are forced to wear marine gloves and boots.
Low ranked soldiers will wear plateboots.
Imperial Grenadiers from the empire will randomly spawn with the heavy weapons in this mod.
Vanilla Heavy Mercenaries will also use the heavy weapons, while being forced to wear an industrial exo-skeleton. Their budget has been rebalanced so they can afford it.
Laser weapons can now appear as ideological relics.
Some VWE weapons related to western style are now also categorized as frontier weapons.
Crypto weapons can now become ideological relics.
Use the Styling Station with Crypto Shield will no longer trigger error.
Stellar defenders from the empire will now use the plasma weapons added in this mod.
Ancient cryptosleep suspender now accepts VFE-Medical linkables.
Junker scrapper now uses weapons from VWE-Makeshift
VFE-Medieval grape and vanilla berry now count as fruits.
Fish from VAE-Icesheet and Race to the Rim now count as fish.
Liqours added in VFE mods and vanilla beer are now categorised as alcoholic beverages.
Beverages from Rim-Effect Extended Cut are also now categorised.