More Campaign Movement I

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Author: Ø76923

Last revision: 3 Jan, 2015 at 04:47 UTC

File size: 8.19 KB

On Steam Workshop

Description:

Sorry folks, haven’t got the time to update all the old mods 🙁

This mod makes your armies and agents able to move further per turn, which spices things up a bit. Great for 1-tpy campaigns. You can now respond to threats or full invasions with reasonable speed, and will more realistically be able to traverse distance regardless or your choice of TPY.

Also see the other version if you don’t like the drawbacks mentioned below. If you’ve got some serious balls, try both at once!

This causes the default stance to give 117% more movement to armies, and forced march gives 193%.

Beyond the original movement area, you cannot recruit new units (takes time to make an army 😉 ) you should also anticipate needing to go into forced march for the same reason.

also try:
Eagle for First Cohort
Historical Eagle Cohort
More Dust
Better Spacing
Smaller Projectile Trails
Badass Units
Badass Unit Faction Add-on
Double XP
City Names
Purple/Black Rome
Better Edicts