Frost Legion

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Author: Mitzruti

Last revision: 5 Aug, 2025 at 21:43 UTC (15)

File size: 1.35 GB

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Description:

Ice themed foes to chill your game out.

10 Leader Units
23 Follower/Summoned Units
2 Sitreps
3 Chosen Strengths

Because this adds a truckload of units, I’ve scaled down their spawn frequency to try to avoid flooding the spawn tables (1/6th for followers, 1/3rd for leaders).
I’ve prepared a special discussion thread for spawn frequency feedback, so please share you experience is this regard there.

Frost Legion Units:
  • Have Ice Shields that reduce incoming damage if they aren’t burning. Fire and Psionic damage can bypass this reduction.
  • Ice Shields will also shift shield to HP if damage bypasses the shield.
  • Take increased damage from fire and psionic.
  • Are immune to cold. Robotic or cybernetic units are also immune to poison.
  • Most other typical immunties removed – for example, Frost Vipers can be poisoned, and mechanical units can be burned.
  • Deal reduced damage compared to similar vanilla units, but also pierce some armour based on tier.
  • Inflict Bitterfrost with most offensive abilities – this restricts mobility and can result in your guys being frozen if hit repeatedly.
  • Units with stuns/etc have mostly had those removed, to unify the Legion with a single category of CC.
  • Unlike their vanilla counterparts, Alien Units tier up similar to ADVENT units.

Leader Units:
  • Are also immune to electrical and mental damage.
  • Shielding will slowly regenerate.
  • Tend to have extra abilities that make them more dangerous than similar vanilla units.
  • Appear exclusively leading pods filled with other frost units. Never as followers.
  • Grant double exp when killed.
Re: Requirements:

Primary Secondaries can be swapped out for True Primary Secondaries – It’s being used to provide the animations for the Hitman’s primary pistol.
Similarily, Bitterfrost Protocol is providing the assets for the Purifier’s Cryolator.
Currently relies on AI and a couple items added by ABA. It’s possible I might untangle the mod later, but not in any hurry to do so.
Weapon projectiles are primarily based on TLE mag tier weapons. I can’t test what will happen if you’re missing meshes/etc from the DLC.

Also, leverages quite a bit of assets ported from Chimera Squad – particularly Shrike weapons and units.