Enlightenment Governments (Project 6T)

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Author: JNR

Last revision: 16 Aug, 2024 at 00:40 UTC (2)

File size: 3.81 MB

On Steam Workshop

Description:

Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression.

While the new governments from JFD’s Rule with Faith do the job fine, many people have reported issues since that mod series is no longer updated. This mod right here is not quite as polished (no custom Moments added, for example), it is meant to be the next-best thing to fill the gap in the Industrial era. However, it also comes with some unique changes on its own.

This mod is part of Project 6T and requires "Grand Eras", which adds new civics made specifically for these new governments!

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Features
  • 3 new Governments as the new government tier 3 (for a total of 5 tiers) added to the Industrial Era.
  • All eras without a government tier now unlock additional policy slots, marked with icons in the civics tree.
  • Ancient Era: Wildcard slot at Consecration.
  • Post-Classical Era: Wildcard slot at Citizenship.
  • Renaissance Era: Wildcard slot at Humanism.
  • Modern Era: Wildcard slot at Mass Media.
  • Information Era: Military slot at Rapid Deployment.
  • Information Era: Economic slot at Globalization.
  • Information Era: Diplomatic slot at Space Race.
  • Rebalanced slots of all existing governments. All governments but the final tier no longer come with innate Wildcard slots. This way, even outdated governments are still viable as they continue being upgraded through the slot unlocks.
  • All new governments come with Legacy policy cards. They are unlocked by building the Chancery (which no longer requires any tech or civic to build, only a government of the new tier).

New Governements and their Bonuses

ABSOLUTIST MONARCHY
Active Bonus: Each wonder grants 1 Loyalty per turn for all cities not on your original Capital’s continent.
Legacy Bonus: Receive an extra copy of every Luxury resource type you have improved. Strategic resources in cities with an active governor accumulate twice as fast.

NOBLE COMMONWEALTH
Active Bonus: Alliance Points with all allies increase by an additional .25 per turn.
Legacy Bonus: Your Trade Routes to an Ally or Suzerain”s city provide +2 Food, +2 Production, +2 Gold, and +2 Faith for both cities.

REVOLUTIONARY REPUBLIC
Active Bonus: Citizens exert additional 0.5 Loyalty pressure in your cities.
Legacy Bonus: Specialty districts gain +1 base yield if their city’s population is 10 or higher and an additional +1 base yield if their city’s population is 20 or higher.

DEMOCRACY
(new bonuses since old ones are moved to Noble Commonwealth)
Active Bonus: +10% Culture.
Legacy Bonus: 15% Discount on Purchases with Gold. Patronage of Great People costs 30% less Gold. +100 Album Sales for Rock Bands.

Compatibility and Recommendations

Requires Gathering Storm and Project 6T’s "Grand Eras". Further, the Ethiopia DLC is required for the Chancery, which unlocks the legacy policy cards.

Known Issues
  • No Moments for the final government tier anymore.

JNR’s Mod Series





Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Ethiopia Pack
Required items:

Click the title to search on this site.


Grand Eras (Project 6T Core)Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.