Weapons Effective Against Infantry And Fix
This mod adds real anti infantry effects to all units that have effective against infantry but it was not reflected in their stats.
The value of anti infantry is determined by the number of the unit, its cost and its size.
When I started to make this mod I thought that it would leave super unbalanced units and it would be a waste of time, which was my surprise that when applying these values all those units were re-balanced with the rest and now they have a real combat value according to their points (which makes me think that at first this was like that) I also found a couple of bugs and weak effects that I have enhanced:
The complete unit list:
Chaos Spawn
Wyrd Spawn (Chaos Spawn)
Chaos Knights
Chaos Knight (Lances)
Swords of Chaos (Chaos Knights)
Silver Helms
Silver Helms (Shields)
Empire knights (all 4 models)
Reiksguard
Zintlers Reiksguard
Knights Blazing Sun
Demigryph Knights
Tomb Guard
Nehekhara Warriors
Nehekhara Horsemen
Orc Boar Boyz
Savage Orc Boar Boyz
Savage Orc Boar Boy Big ‘Uns (fix) his bonus vs big equals Orc Boar Boy Big ‘Uns as infantry
Animated Hulks
Black Orcs ROR
Depth Guard
Grail Guardians
Knights Errant
Knights Errant ROR
Questing Knights
Mutant Rat Ogre
Mutant Rat Ogre ROR
Chaos Spawn (beast)
Razorgor Tusk
Black Knights (Lances & Barding)
Black Knights (Lances & Barding) ROR
All Giants
Grave Guard was also modified since after the last ac patches, raising the cost of this unit is not good too much both this and its ror version share the same weapon. Bonus increased from 8 to 11, now she wins back infantry lower cost than her.
Marauder Berserkers they had a very low bonus, increase from 5 to 8
High elf scouts I think they have too high a bonus but I have not modified them.
Royal hippogryph knights this unit has the same type of weapon as all Bretonnian units that have magic damage, I understand that it is a bug and I have added it.
Anti infantry cavalry is now matched to similar cost infantry. Yessss
If you find anything weird or unbalanced, feel free to report it. I am almost sure that this was the intention of ca from the beginning but without having the data the bonuses could be +/- 1 or 2 points of what comes in this mod.
would you do this for other units? I have a couple of units in my sights but I wanted to be faithful to the original game, so not for now.
Will you do this with ranged units? It is possible but I do not have that much experience in these fights,need test.
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Revisions:
Old revisions of this mod are available below. Click the link to download.