Guv’s Recolonization Rebalance Mod
Disclaimer: This will make your game harder.
Yo!
Ever thought that there’s not really any punishments for having your cities razed, or razing others? Ok, so yes it is a punishment since you’d have to rebuild everything from scratch with a lot of costs, but you can easily resettle and claim the land quickly. It’s like the land doesn’t stay burned for long.
This aims to find ways to tackle that and make things harder, while also add new elements to keep things new.
- Changes the cost of reoccupying settlements for all factions.
- Introduces a new campaign effect, recolonization cost reduction.
- The AI also pay treasury for recolonizing ruins as well.
Recolonisation base lowest cost has increased from 2500 to 8000.
Army size cost reduction on colonisation is not as effective anymore (from 5% per unit to 1% per unit)
The AI now has to pay just as much as the player has for colonisation. AI no longer occupies for free.
Colonisation cost is always halved for these races:
Skaven, Vampire Counts and Vampire Coast.
The Tomb Kings race have no colonisation cost.
Faction effects:
Helman Ghorst and Luthor Harkon have "Colonisation cost: -25%" as a faction effect.
Technologies:
The tech "Imperial Architects" for the Empire, now has additionally "Colonisation cost: -15%".
The tech "Spread Vampire Covens" for Vampire Counts, now has additionally "Colonisation cost: -25%".
The tech "Marauders of the West" for Norsca, now additionally has "Colonisation cost: -25%"
The tech "Marauders of the East" for Norsca, now additionally has "Colonisation cost: -25%"
The tech "Marauders of the New World" for Norsca, now additionally has "Colonisation cost: -25%"
The Tech "Less Eatin’, More Buildin’" for Greenskins, now additionally has "Colonisation cost: -25%"
The Tech "Carve Undertunnels" for Skaven, now additionally has "Colonisation cost: -25%"
New Save not required.
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