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In Multiplayer Battles, managing the varying abilities is manageable as each character can only be given a few and players must not take too many characters. It’s a different case in Campaign where characters can be given many more abilities and doomstacking several characters into one army is frequent as well as the possibility of managing to stack more than eight abilities onto a single character. If you’re one of those people without the patience to git gud like me then this mod is for you. As the title says, this makes various abilities automatically activate, sometimes only when conditions are met. Generally, abilities that this mod doesn’t touch are ones with a limited number of uses, have a downside like miscasting, do not update their targets with every frame, has some element of proper timing or changes any units ability to move.
- Heroic Killing Blow
- Dolorous Blade (doesn’t require the user to be unbroken)
- Starcrusher
- The Slayer of Kings
- Axe of Men
- Scourge
- Skull Wand of Kaloth
- Axe of Dargo (doesn’t require the user to be unbroken)
- Filth Mace
- Ghal Maraz
- Gitsnik
- Hellfire Sword
- Runefang
- Sword of Anti-Heroes
- The Mace of Helsturm
- The Reikland Runefang
- Revenge Incarnate
- Sword of Torgald
- Seduction of the Serpent
- Rune Axe of Grombrindal (doesn’t require the user to be unbroken)
- Necrostrike (doesn’t require the user to be unbroken)
- Desertstrike (doesn’t require the user to be unbroken)
- Tombstrike (doesn’t require the user to be unbroken)
- Blessed Blade of Ptra (doesn’t require the user to be unbroken)
- Claws of Mourkain (doesn’t require the user to be unbroken)
- Dreaded Duellist
- Warrior’s Crest
- Ark of Sotek
- Monstrous Strength
- The Mace of Ulumak
- The Ostland Runefang (vanilla and Mixu version)
- The Talabecland Runefang
- Beastslaver
- Bloodstorm
- Halo of Maidenly Wrath
- Sword of Lyonesse
- Blood-forged Armour
- The Axe of Grom
- Warp Frenzy
- The Dragon Spear
- Barbed Knuckle Boxing
- The Blade of Bel Korhadris
- Feint and Riposte
- Dwarf Gouger
- Hydra Blade
- Karaghul
- Rune Axe of Gotrek (doesn’t require the user to be unbroken)
- Mirror (Waaagh!)
- Soulfire
- Grand Soulfire
- Warp Driven Claw
- Dismay Foes
- Thundermace
- Greedy Fist
- Fearfrost
- Shard Blade
- Karak Azgal Stone Hammer
- Blue Nightshade Dagger
- Starblade
- Starsword
- Claw of the Old Ones
- Aggression
- Combat Prowess
- The Pale Scythe
- Insane Bravado
- Liarsbane
- The Beast Mace of Bastonne
- The Glorfinial
- Hammer of Karak Azul
- Kragg’s Hammer
- Garmr and Gormr
- Skull of the Unicorn Lord
- Mansmasher
- The Blade of Har Ganeth
- The Blade of Bel Korhadris
- The Phoenix Blade
- Crimson Death
- The Star Stone Mace
- The First Draich
- Chayal
- Dawn & Dusk
- Woven Mist (Shadowdancer ability)
- Storm of Blades (Shadowdancer ability)
- Whirling Death (Shadowdancer ability)
The way this new system works has caused these abilities to start their cooldowns before the ability finishes. Because of this, their cooldowns have been increased after testing when the cooldown starts.
- The Star Lance (Cooldown increased by 25 seconds)
- Deadly Onslaught (Cooldown increased by 27 seconds)
- Savage Fury (Cooldown increased by 15 seconds)
- Veteran Crusader (Cooldown increased by 23 seconds)
- Heart Piercing (Cooldown increased by 23 seconds)
- Helm of Discord
- The Sword of Couronne
- The Hochland Runefang
- The Nordland Runefang
- The Wissenland Runefang
- The Cloak of Stars
- The Ostermark Runefang (only if enemies are large)
- Immortal Will (50%)
- Potion of Toughness (50%)
- Potion of Healing (20%)
- The Carstein Ring (20%)
- Regenerating Flesh (20%)
- Hieratic Jar (20%)
- Ghoul King of Ushoran (20%)
- Necroparasites (50%)
- Skalm (20%)
- Elixir of Life (20%)
- Dawn Armor (20%)
- Arcane Conduit
- Black Periapt
- Staff of Volans
- Master of the Black Arts
- Wand of Jet
- Book of Hoeth
- Starwood Staff
- Sword of Teclis
- Jagged Dagger
- Skull of Rarkos
- Master of the Shadow
- Blood Chalice of Bathori: Automatically activates to heal nearby friendly characters that have less than 20% health but have not hit the healing cap.
- Restore: Automatically activates to heal nearby friendly constructs that have less than 50% health but have not hit the healing cap.
- Boom!: Automatically activates whenever enemies are in the Hellcannons range, the Hellcannon is not in melee and is able to fire.
- The Dreaming Ring (all variants): Automatically activates to heal nearby friendly units that have less than 50% health but have not hit the healing cap.
- Vial of Troll Blood: Activates when the bearer has less than 0 leadership.
- Woven Mist: Is active when the unit is outside of melee combat.
- Mirror (Grom’s Big Waaagh!): Automatically activates when a unit is both in Melee and has less than 75% health.
- Skull of Katam: Automatically activates when enemies come near.
- Cube of Darkness: Automatically activates when enemies come near.
- Touch of Vigorous Life: Automatically activates to heal nearby friendly characters that have less than 20% health but have not hit the healing cap.
- https://steamcommunity.com/sharedfiles/filedetails/?id=2591240508 Punish Tretch, Yes-Yes!
- https://steamcommunity.com/sharedfiles/filedetails/?id=1929477606 Expanded Roster: Amazons
- https://steamcommunity.com/sharedfiles/filedetails/?id=2576786330 Expanded Roster: Ogre Kingdoms
- https://steamcommunity.com/sharedfiles/filedetails/?id=1195671626 Expanded Roster – Greenskins – Orc Pack
- https://steamcommunity.com/sharedfiles/filedetails/?id=2191557420 ER: Kislev Reborn
- https://steamcommunity.com/sharedfiles/filedetails/?id=2299942334 OvN: Lost Factions
- https://steamcommunity.com/workshop/filedetails/?id=1158737832 Cataph’s Southern Realms (TEB) 2.0
- https://steamcommunity.com/sharedfiles/filedetails/?id=2050373172 Swords of the Emperor
- https://steamcommunity.com/sharedfiles/filedetails/?id=1194588998 Mixu’s Legendary Lords 1
- https://steamcommunity.com/sharedfiles/filedetails/?id=1158791019 Mixu’s Legendary Lords 2
Revisions:
Old revisions of this mod are available below. Click the link to download.