[EA28] Dust 2 Expanded

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Author: Azeras

Last revision: 7 May, 2024 at 18:08 UTC (3)

File size: 118.67 MB

On Steam Workshop

Description:

It should work on stable branch now.

Another Dust2? Ugh, NEXT!

Wait, wait, listen, please. I know, I know, this seems like another port of the same map, and yes, I agree that "DUST2" works as some cheap head-turner, but I would like you to consider this before moving on.
Look at the screenshots,
now back to me,
now back to the screenshots,
now back to me,
now look at this:

  • New areas,
  • Reworked areas,
  • CQC galore,
  • Rooftops combat,
  • Parkour,
  • 12 control points,
  • Custom models,
  • Battlefield 2042 HUD camera support (thanks, SudoName),
  • More than zero environment detail,
  • easter egg.

Difficulty
Map’s geometry gives a serious advantage to human players, so I would advise playing with "hard" bots and putting the "balance" slider at least a little bit in the opponent’s favour.
Bot quantity
20 and higher. 5v5 might feel a bit too lacklustre from combat pacing’s point of view.
Game length
Up to you.
Modes
Any? I guess? My favourites are skirmish and domination.

Other notes
The original Dust2 map was created by David Johnston.
The map uses ambient sounds from CSGO’s Dust 2 2017 version.
The map contains elements from IPs owned by Valve Corporation and Gearbox Software.
I drew huge inspiration from concept art created by Roger Lundeen. Content could be found: https://alternateground.com/?page_id=1653

That’s it for important topics that I wanted to cover. Below is some trivial stuff.


When Skirmish mode first came out, I was trying it out on my previous version of Dust 2. After getting fragged and falling from the plane I saw a lot of empty space that was not being used. After some time running on barren rooftops, I decided to extend Dust 2 rooftop-wise thinking, that it might make skirmish more interesting to play. Now comes the really stupid part: I decided to create a map without asset packs. I do not know how to describe the cell of Hell that I put myself into. Planning, experimenting and modelling took so much time, and, despite all the effort and time I put into this, the map still feels pretty barren.
What’s in there for you? I suggest using asset packs and your models together when creating your maps. The ratio between these two is up to you, but personally, I really enjoy original models created by map authors.

Have a nice day!

Also, if you have something to discuss with me, you can reach me here or on Discord @Aavzras#2720.

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Revisions:

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