Hijong Park’s AH and MH-6J Little Birds
Due to many details about this helicopter still being classified, this MOD is based on the older FLIR-less variant of Little Bird.
Features
1. Torque effect : when collective is increased, the helicopter will turn to right because of the torque created by the main rotor. the torque decreases as the helicopter gains forward speed.
2. Translating tendency : If you push rudder to left to deal with Torque effect, the tail rotor will start to create its own lift and make the helicopter drife to right.
3. Translational Lift : the helicopter gains extra lift and speed as move. because of this, you don’t need to pitch down to extreme to fly forward like vanilla helicopters or other mods.
4. retreating blade stall : If you fly too fast, the helicopter will shake aggressively and you’ll lose control. Do not fly faster than the red line in the speed meter.
5. Vortex ring state : if you go down too quickly while there isn’t much forward speed, the helicopter will suddenly lose all lift and go down very quickly. The most dangerout state for helicopters.
6. Over torque & Engine overheat : if you increase the torque higher than the red line in torque meter, the engine temperature will start to increase. if it hits the limit, the engine will cause permanent engine failure. Keep watching the engine temperature and don’t go full collective all the time.
Flight stick and rudder controller are essential to fly this thing properly. If you don’t have them, fly in Arcade flight mode which deactivates pitching up caused by translational lift, torque, and engine overheat.
Forget the laughable adjustment the game claims autohover. This helicopter offers proper auto hover mode that holds the helicopter in position.
In order to engage autohover mode,the copilot need to be available and the helicopter’s speed must be slower than 8. If you press autohover key in that moment, the copilot will start hovering for you.
AH-6 can arm 2 M134 miniguns (12000 rounds total) on inner pylons and rockets or GAU-19 on outer pylons.
When Landing and rearming in helipad or waypoint, you can press Left arrow to switch left pylon and vise versa with Right.
There are 4 rocket warheads available :
M151 is a general high-explosive warhead to destroy soft ground targets.
M247 is a High-explosive-anti-tank warhead with improved penetration. attacking the top of the tanks by steep diving can make rockets more effective.
M156 is a white phosphorus warhead that creates lethal white smokes.
M261 is a multi purpose sub munition warhead that spreads 9 M73 grenades.
Lastly, GAU-19 is a bigger version of M134 firing .50 BMG, 1200 rounds each.
Pressing UP arrow removes M134s. doing this allows to carry M261 19 tube rocket launchesr instead of M260 7 tube.
When you selected the first weapon(M134), you can conveniently fire outer pylon weapons by pressing Jump key.
Use keypad 1~3 to select the pylon and keypad 6 to select rocket launch mode between SINGLE and RIPPLE.
If you select first weapon and press fire while hovering in MH-6, you can order your passengers to rappel from the chopper.
You must stay hovering while rappeling or rappeling will be cancelled.
the rappelled passengers will attack your selected waypoint or the nearest capturepoint.
SOAR pilots engaged enemies with their M4A1 rifle in case they had ran out of guns or rockets. when using M4A1, you need to care about 2 things :
1. the rifle’s projectile is affected by the helicopter’s movement. if you and enemy are not moving in the same direction, shooting based on the reflex sight won’t hit the target.
2. Holding down trigger will decrease the accuracy. fire in bursts or use semi-auto mode by pressing L.
This is the US army’s radar warning receiver used in many of their helicopters.
this device can speak if an enemy vehicle or missile is tracking the helicopter.
Always take a look at RWR to avoid threats before it’s too late.
Turrets = ▲
Helicopter = ―
Airplane = Λ
Missiles = numbers
Other vehicles (specified as UNKNOWN) = U
Square = the threat is tracking you
A monochrome moving map displaying capturepoints and Stationary turrets.
You can select the display mode between DEPARTURE and ENROUTE with Kick key, and Zoom in or out with previous / next sight mode key.
By pressing – and = you can select the waypoint to move toward, and pressing backspace selects the nearest waypoint from the current position.