Daemon Prince Improved Arsenal
This mod aims to make the weapons(and shields) that the Daemon Prince can obtain from Daemonic Glory rewards feel much more unique.
The goal is to add variety while still keeping it fairly close to vanilla while still giving a better feeling of progression as you unlock more powerful and interesting choices.
The new weapons stats are inspired by both their names as well as which respective god they are unlocked from:
Tzeentch weapons mostly focus on magic, barriers, bound spells and summons, while having overall lower damage.
Khorne weapons mostly focus on raw damage output and has the highest damage weapons.
Slaanesh weapons mostly focus on speed, buffs and enemy debuffs, overall having medium to high damage.
Nurgle weapons focus on enemy debuffs and defensive stats, having overall high damage but slower.
Undivided weapons are more balanced between all four and offer a little bit of everything.
Some weapons may have imbued contact effects, abilities or bound spells, but most weapons with stronger effect or other utilites will have lower weapon strenght compared to weapons without them of the same tier.
Later tier weapons now also is increased in power a slight bit more compared to vanilla ones, with the last weapons unlocked in each path being on par with most Legendary Lord weapons.
Will probably not be compatible with most mods that edit the Daemon Prince armory.
Should be save game compatible and safe to turn on or off mid campaign.
Please refer to the change notes for update details.
Known issues:
There is a tooltip error on "Great Axe of Fury", the "Bonus vs Large: 0" is not supposed to display, the weapon itself and its stats works as intended.
Revisions:
Old revisions of this mod are available below. Click the link to download.