[WOTC] Gun Raise Animation
Because who doesn’t want some cinematic flair?
–
Howdy, folks!
Today I come with some much needed cinematic flair for all of your XCOM 2 needs: the gun raise animation! This mod will allow you to configure a list of abilities that, when activated, will automatically trigger the animation you can see in the video above, made by Iridar. Perfect for those passive abilities that are very strong but have no visualization.
By default, the mod assigns this animation to both the Sharpshooter’s Serial ability and the Ranger’s Run And Gun ability (‘InTheZone’ and ‘RunAndGun’ respectively), but you can expand this list adding all the abilities you want modifying the XComAnims configuration file.
- Iridar, for the original idea, for creating the animation, and for essentially dictating 99% of the code required to make it happen. Be sure to check out his Patreon[www.patreon.com] to help him make even more awesome content!
- NeIVIeSiS for creating the mod’s preview image!
- The animation doesn’t distinguish between XCOM soldiers and aliens. SPARKs and MEC Troopers will not perform it, but other enemies might if one of the abilities is also assigned to them.
–
Q: Vee, but if Iridar made all that work and NelVleSiS the mod preview, what’s your part in it and why are you publishing it?
A: I wish I knew, buddy. I wish I knew.
