Date.A.Live-YamaiSisters
Civilization: Hurricane Knight
Characteristics.
All trade routes +1 all output; if the target city is an ally, both players have an additional +1 all output.
+1 trade route for each era entered, +1 additional trade route for Golden Age. +1 trade route when meeting another civilization.
All cities start with a trade post; +1 gold for trade routes passing their own trade post.
Additional territory is given to the city built. When a merchant moves within 3 cells of a city for the first time, the unowned cells will fall under the control of the empire.
Leader: Hachimai Yagyu
Characteristics.
All units are immune to movement penalties caused by terrain and rivers. Immune to hurricane-type disasters. The cells in neighboring areas automatically generate roads, and this effect is gradually increased as time progresses.
Area provides [culture value] equal to productivity.
+1 Mobility for all units, and gradually increases combat power over time.
Roads are automatically created in cities within the distance of the capital’s trade routes.
If you are the first civilization to receive an air unit, all air units receive a single promotion.
If you encounter / declare friends / alliance with Yabusame, you will receive some of the characteristics of your opponent.
Leader: Yumemi Yuzuru
Characteristics.
All units ignore movement penalties caused by terrain and rivers. Immune to hurricane-type disasters. The cells in the neighboring area automatically generate roads, and this effect gradually increases with the evolution of time.
Area provides a technology value equal to productivity.
All enemy units have -1 mobility and gradually reduce combat power over time.
Roads are automatically created in cities within trade route distance of the capital.
If you are the first civilization to receive an air unit, all air units receive a single promotion.
If you encounter / declare friends / alliance with Yabusame Yagyu, you will receive some of the characteristics of your opponent.
Leader: Wind to Hachimai
Characteristics.
All units ignore movement penalties caused by terrain and rivers. Immune to hurricane-type disasters and doubles the damage of the enemy from hurricane-type disasters. Neighboring area’s cells automatically generate paths, and this effect gradually increases with the evolution of time.
Area provides culture and technology values equal to productivity.
All units have +1 Mobility, which gradually increases their combat power over time, or increases if they have unused Mobility; all enemy units have -1 Mobility, which gradually decreases their combat power over time, or decreases if they have unused Mobility.
Cities within the distance of the capital’s trade routes automatically open up roads, and domestic roads are upgraded by one level.
If you are the first civilization to receive an air unit, all air units receive a single advancement.
Featured area: Hurricane Air Port
This is a special area of the Eight Dance Sisters. Allows you to build and store aircraft in this area. It is an alternative to the Aerodrome area and is not subject to population restrictions and is cheaper to build. Cannot be built on hills.
+1 Aluminum per turn. +10% productivity to the city you are in.
Air Force unit +2 combat power.
Special project of aviation training, which provides experience value of stationed aviation units.
*Removal of air port requirements to solve the problem of building air units will affect other civilizations*.
Featured unit: Hurricane Knight
Sister unit of the Eight Dances. Replaces military engineers, has airdrop ability, and automatically paves roads when moving.
*To prevent other civilizations from being able to lay railroads, military engineers can lay them.
Featured unit: Sky Speeder
The sister unit of Hachimai. Replaces aircraft carriers. Cannot attack, but can intercept air attacks. Unique upgrade tree, unlock upgrade items directly by developing Information Age technology.
Translated with www.DeepL.com/Translator (free version)
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.