Stormtrooper For LWOTC

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Author: worldsoul15

Last revision: 27 Aug, 2024 at 22:05 UTC (3)

File size: 56.45 KB

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Description:

My first class mod, designed for the Long War of the Chosen Mod Jam collection. Use of this class without Long War of the Chosen installed is not recommended, and may lead to the class breaking as several perks and mechanics are dependent on Long War of the Chosen.

Currently everything is very provisional, and I will be changing perks based on feedback.

While the Stormtrooper does not require the Mod Jam modpack to run, it is highly encouraged to use the Mod jam modpack, as the Stormtrooper was designed with the Mod Jam environment in mind.

Description:

The Stormtrooper is a highly aggressive mobile unit, carrying only a bullpup and a flashbang by default. Closing quickly with the enemy, the stormtrooper delivers a high volume of fire from close range, relying on their mobility to stay alive.

Current perk tree is as follows:

Squaddie:
  • Moving Target(this unit gains a bonus to defense and dodge against reaction attacks)
  • Hit and Run(the first shot against a flanked or exposed target each turn grants a bonus action)
  • Flashbanger(this unit gains a free flashbang in their inventory)
Lance Corporal:
  • Fastball(Free action. Activate to make your next grenade throw or launch this turn a free action. 4-turn cooldown.)
  • Impulse(gain +10 aim and crit chance if you moved this turn)
  • Eat This!(gain +20 aim and crit against adjacent enemies, scaling down the further away you get out to six tiles)
Corporal:
  • Shellshock(all grenades have a 15% chance to stun enemies they hit)
  • Run and Gun(activate to take an action after dashing. 4-turn cooldown)
  • Formidable(gain two points of ablative armor. explosives deal 66% less damage to you)
Sergeant:
  • Total Combat(grants the Volatile Mix and Bombardier perks, as well as removing the cooldown on thrown grenades and preventing throwing grenades or using small items from ending the turn. Also grants a grenade-only pocket)
  • Close Encounters(gain a bonus action the first time you shoot at an enemy within four tiles each turn. Exclusive with Hit and Run and Run and Gun)
  • Marauder(standard shots no longer end the turn)
Staff Sergeant:
  • Close Combat Specialist(free reaction shot on any enemy that moves or acts within four tiles. costs two ammo per shot)
  • Implacable(gain a free movement action if you kill an enemy during your turn)
  • Reflex(gain a bonus action if fired on. you are 15% less likely to be critically hit)
Tech Sergeant:
  • Tandem Warheads(explosive grenades and heavyweapons no longer suffer damage falloff)
  • Full Throttle(gain a stacking +2 mobility bonus whenever you make a kill)
  • Evasive(gain 100 dodge against the first attack to hit you each mission)
Gunnery Sergeant:
  • Biggest Booms(all your damaging grenades have a 50% chance to deal +3 damage to any unit they hit.)
  • Hunters Instincts(gain +2 damage on ranged weapons while flanking your target)
  • Thousands To Go(gain a free non-movement action when you kill an enemy once each turn)
Master Sergeant:
  • Packmaster(all grenades and small items in your inventory get +1 charge)
  • Rapid Fire(take two shots at a -15 aim penalty)
  • Untouchable(after getting a kill, the next attack will automatically miss you. triggers once each turn)
Known Issues:

None Currently

Future Plans:

None Currently

Xcom Row/AWC Perks:

a list of awc/xcom row perks for the Stormtrooper can be found here: https://docs.google.com/document/d/1tNSU6JqF1E1mMsQWUqcmbe8NkKxgTMz3a6WiJ6jiBtg/edit?usp=sharing

Credits and Thanks:

Preview Image made by the talented RustyDios.
Modjam Logo created by the amazing Kiruka

Please leave feedback if you want to.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.