Date.A.Live-TokisakiKurumi

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Authors: IthildinX, La Pucelle

Last revision: 23 Jul, 2022 at 16:55 UTC (1)

File size: 665.85 MB

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Description:

Civilization: Nightmare Empire
All Citizens in every city provide +0.1 Gold, Production, Science, Culture, and Faith but -0.2 Loyalty. Access to a new strategic resource called "Time." Obtained through your citizens and the feautured project "City of Devouring of Time." Time is used to maintain unique units.

Leader: Kurumi Tokisaki
First bullet: +1 for all units.
Second bullet: Enemy military units suffer -1 when adjacent to yours.
Third Bullet: Units gain 33% more experience.
Fourth bullet: All units restores 10 HP at the end of each turn.
Fifth Bullet: All units gain +1 vision.
Seventh bullet: Enemy units in adjacent Nightmare camps suffer -2 movement.
Eighth bullet: Gain extra "Time".
Ninth bullet: All ally types provide shared visibility.
Tenth bullet: +1 diplomatic visibility.

Leader: Kurumi Tokisaki (Scarlet Nightmare)
Shares the abilities of each and every version of Kurumi Tokisaki.

Leader: Kurumi Tokisaki (Bunny Girl)
Every city under her control gains +20% Gold. Every extra capital in her possession gains +80% Gold. Both her and her allies trade routes gain +4 Gold. All luxury resources she has gains +4 Gold; each strategic and bonus resource gains +2 Gold.

Leader: Kurumi Tokisaki (Cat girl)
+1 Food for the whole region; additional +1 Food for farms and plantations. Her city’s population growth rate is increased by 15%; she also gains an extra 15% Food. Granaries provide +2 Amenities. Both her and her allies trade routes gain +2 Food.

Leader: Kurumi Tokisaki (Cheongsam)
Her trade routes provide +1 of each output; +1 additional to each output for both players if the target city is an ally.
Gain +1 Trade Route for each era entered; also gain +1 Trade Route for each town square district and building; +1 additional Trade Route for each Golden Age. Upon meeting another civilization, obtain +1 Trade route.
All her cities start out with trade posts; cities within trade route distance of Capital automatically open trade routes; +1 Gold for trade routes passing through their own trade posts.
Each city built gains additional territory.

Leader: Kurumi Tokisaki (Idol)
Her cities have an additional +15% culture; the capital city has an additional 20% culture. While in a state of war, each city gains another 10% culture output. Her culture Inspiration boost is 60%. For each work of art owned gain +3 cultural. A city with aAdministrator gains +3%for each promotion.

Leader: Kurumi Tokisaki (Kimono)
Her improved strategic resources have additional +2 Science; cities gain +10% Science while capitals gain +40% Science. Happy cities get an additional +5% Science and +1 Great Scientist point for each academy she has constructed. Cities with ecstatic happiness receive double that bonus. A city with a governor gains +3% Science for each promotion. Copper and Iron mines gain +1 Science.

Leader: Kurumi Tokisaki (Lingerie)
Each tile in her cities gain +2 charm bonus. +1 output to Science, Commercial, Holy and Theater districts when placed in attractive district cells; +3 in stunning district cells. +2 Culture to very attractive cells near wonders. Units gain or lose Strength based on a tile’s attractiveness.
Influence points increase by 50%. First Envoy sent to a city-state acts as 2 Envoys. Any city-state she conscripts troops from gain 2 Envoys. City-state unit conscription cost is reduced by half and gives units +2 Movement and +5 Strength. Costs 75% less Gold and resources to upgrade units. Each city-state under her sovereignty gives +5% Culture, Science, and Faith.

Leader: Kurumi Tokisaki (Maid)
+2% Production in capital. +10% Production to cities when building districts, buildings, and units. Can use builder charges to accelerate progress towards construction of wonders and districts by 20%. +1 Production for mines on strategic resources; +2 Production for mines on bonus and luxury resources.

Leader: Kurumi Tokisaki (Nurse)
Shares the characteristics of the standard form of Kurumi Tokisaki. Her injured military units recover an additional 25 HP per turn when on the same continent as her capital. Units recover 25 HP after battle; recover an additional 100 HP per turn when in their own cities borders. Has a chance of converting enemy units into blood slaves. Upon settling a city, gain a blood slave. Attacking wounded enemy units grants +5 Strength to her units.

Leader: Kurumi Tokisaki (Sister)
+1 level of diplomatic visibility over each civilization. Diplomatic visibility doubles unit combat strength.
Enemy religious units cannot enter her borders; her cities ignore religious pressure from other religions. Cost of ritual buildings reduced by 30%. +8% Science, +12% Faith, and +8% Culture output from ritual buildings. An increase in satisfaction based on the number of followers. Military units can be purchased with faith; -33% Production towards military units. Trade routes provide double religious pressure. International trade routes gain +4 Faith but lose -3 Gold. +2 Faith for each city following her created religion.

Leader: Kurumi Tokisaki (Swimsuit)
She begins the game in an Ocean tile. Starts the game with Sailing and Shipbuilding techs unlocked with the ability to enter ocean tiles. Units gain +2 Movement in water. Land units receive +5 Strength in land tiles adjacent to Coast; naval units receive +5 Strength in shallow water tiles. Naval melee units gain healing on neutral territory, also allowing coastal raiding. Units ignore additional Movement costs from embarking and disembarking.
Gain a free builder after settling capital; +1 Citizen for the city. +1 Time, +2 Science and +2 Culture until capital is settled. Cities do not suffer flood damage. Fishing boats provide an additional +1 Food and trigger culture bombs on adjacent tiles; sea homes provide an additional +1 Food and trigger culture bombs on adjacent tiles. When a port is built, it can trigger culture bombs on adjacent cells. +3 Houses for coastal cities.
International trade routes require the city to be settled on the coast or have a seaport, the trade route outputs gain +50%. Non-Military units have +50% Movement in any water tile.

Leader: Kurumi Tokisaki (Warrior)
Her cities will not generate war weariness. Upon conquering a city, if a Science or Theater district or both are built, provides a Eureka; and a inspiration respectively. This city won’t lose Citizens; also gains +1 Amenities and +4 Loyalty per turn. Cities with garrisoned units gain +3 Loyalty per turn, or +5 Loyalty if the unit is a Corp or Army.
All units have +1 Strength and are unaffected by damage when defending.
All units are resistant to nuclear blast damage and nuclear radiation damage.

Leader: Kurumi Tokisaki (Golden Memory)
She gains a free governor promotion every era; and a free wildcard policy. For each city with a governor that has three promotions, one Great person point is provided for each corresponding district. Historical moments provide an additional era point if the moment provides +2 or more era points.
Once any policy at the beginning of the Golden Age or Heroic Age has been selected, receive a bonus that raises your Age score. Gain an Era point when you get a Eureka or Inspiration.

Leader: Kurumi Tokisaki (Candy Queen)
Upon clearing a barbarian outpost, receive a random tribal village bonus. Trade routes are immune to looting. Units will not take blizzard damage. Enemy units take double blizzard damage in her cities borders.
Her builders can build farms on tundra landscapes. Once the Engineering tech is known, it grants builders the ability to build farms on frozen hills; snow, tundra, snow mounds and tundra mounds will also provide +2 Production from mines and lumber yards. Campsites provide an additional +1 Food; while farms provide +2 more Food. Doubles strategic resource accumulation rates. The cost of buying the aforementioned tiles is halved. +1 Faith and +1 Production for permafrost tiles in a city

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.