Project Hedes – Ambient Modules

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Author: Zacho40

Last revision: 13 Mar, 2023 at 01:58 UTC (1)

File size: 4.9 MB

On Steam Workshop

Description:
About Project Hedes

Project Hedes is a labor of love that I have been refining over the past few years in the form of many different smaller projects, and many unfinished components. This mod’s goal is to provide a framework that allows others to easily add dynamic ambiance to their campaigns. There are several features in this release that I feel are complete enough, that players may enjoy trying them with their own campaigns. If you want to help, please test the mod, provide feedback (here or on GitHub), or reach out to me directly!

Unfortunately, I cannot guarentee any results with this mod because I simply don’t have any real world feedback other than my own play testing. That being said, all of your feedback and suggestions is welcome and appreciated, any way you can get it to me (Discord, Github Issue, Workshop comment, etc).

[discord.gg]


Demo Maps:

Some quick start scenarios to better understand mod usage.


Combat Zone Modules

Combat zones are a cornerstone to this mod with a lot of planned expansion. The purpose of this mod is to spawn infantry at designated areas and have them battle over combat zones. In its current state, squads of infantry in a transport helicopter, and fly to a randomly chosen combat zone, and fight over the area. Combat zones have the following features:

  • Set maximum number of units
  • Synchronize any number of Combat zones per module.
  • Use many combat zone modules to create a more dynamic experience.
  • Custom dynamic simulation settings based on server configuration.
  • Create a warzone in your scenario in minutes.
  • Infantry can land and unload from a helicopter or parachute from a plane or heli.


Ambient Modules

Ambient Civilians Module:

  • Civilians will randomly walk around town in designated areas.
  • When gunfire occurs around them, the civilian will play 1 of 4 random animations and flee in terror.

Ambient Garrison Module:

  • Infantry units will dynamically spawn and defend or patrol a designated area.
  • You can also sync this module to a sector and it will spawn units of the side of the controlling sector. If the sector side changes, the old infantry group is cleaned up and a new group of infantry is created.
  • Units will not spawn when enemy players are nearby and they will try to spawn out of sight of other players, so as to not ruin immersion.

Ambient Patrolling Vehicle Module:

  • Designated vehicles will patrol within specific areas (markers) and attack enemy units if capable.
  • Works best with technicals and light armor.

Ambient Empty Vehicle Module:

  • Empty vehicles will spawn on the map in designated areas.
  • Vehicles will only spawn on roads and rotate the proper way to make them look abandoned or parked.


Cleanup Modules

Maybe the most boring to talk about, but one of the most necessary. All Hedes modules add their spawned units to a global cleanup list. When this module is added to your scenario, units will be automatically cycled out (deleted) when the following conditions are met:

  • The unit’s lifetime has exceeded the configured timeout.
  • No players are within dynamic simulation range.
  • No players are able to see the unit.


Support For Ukraine

Last but certainly not least. I absolutely love working on this mod and will never ask for a single penny for this work. If you wish to show any sort of financial support, please consider donating to a cause that supports people of Ukraine during this humanitarian crisis, especially the displaced and orphaned children.
[www.unicef.org]

Download
Required items:

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CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.