Multi-mod food, drinks, and potions fix
This mod fixes a small issue with foods, drinks, and potions occurring when running the game with some mods.
The issue presents itself in two forms:
– Foods and drinks (for instance Dinner, Mug of Beer, and Apple Juice) have their duration of effect reduced to 0, which makes all their effects aside from initial healing irrelevant because they disappear as soon as they are applied.
– Potions (for instance Fire Resistance Potion) don’t benefit from the Five-Star-Dinner talent – their effect applies as if the character didn’t have that talent.
Just subscribe to this mod and put it somewhere at the end of the mod list (at least after the mods that are known to have the issue).
Three mods seem to have the issue:
– Malchezzar’s BonusUniques
– Malchezzar’s Adaptive Lizards (I haven’t personally tested this one, but the fix should work)
– Haelene’s Priest Class
If you encounter a similar issue with another mod, this fix might very well apply to them as well. If it happens, please leave a comment with a link to the affected mod, so that I can add it to the list. Thanks!
Malchezzar’s note: this isn’t a problem that is specific to bonus uniques, this affects many mods and the general bugginess of food items in general (and their interactions with 5 star diner). My mods don’t touch these stats at all and they still break, so this is more of a general fix for something wrong in their engine if anything. Still useful, just not specifically for bonus uniques.
Side note: the issue possibly comes from the inclusion of the GM mode as a dependency in the mod. For modders that might encounter the issue on their mods, it can be a good idea to check your dependencies and to remove anything that isn’t necessary.