Cities of Kings
Mayors were a product of the growing bureaucracy of the high middle ages, breaking the "three pillars of society" that had dominated Europe beforehand. To help simulate this, I have given feudal and clan lords the ability to rule cities, though raising them to level 3 will negatively impact your demesne holding, given the growing populations.
To further aid in this, I have removed nearly every mayor from the starting map, though I can’t stop the AI from appointing mayors any time they go over their demesne limit (which is slightly appropriate, I suppose), meaning that it is easier to play tall with the aid of several cities.
I have made an alternate version The Kings’ Cities without the demense penalty.
Compatibility Patches –
Scratchmen’s More Holding Graphics – compatch
If your overhaul mod is incompatible, here are the steps to making a compatch:
-delete the ck_government_types file from this mod (it’s id=2845506901 in your steamapps/workshop/content/1158310 folder)
-make sure that all relevant government types for your mod have city_holding included in valid_holdings = { }
6/6/22: Many thanks to Inferchron for sharing the code to automate giving the county owners all of the city baronies, rather than having to trawl the title histories. Work smarter, not harder.
Only compatible with a new save, now achievement compatible with 1.9
Incompatible with mods that affect the:
Common/buildings/00_city_buildings (for increasing the demense cost) and common/governments/00_government_types (allowing different governments to hold cities)
Revisions:
Old revisions of this mod are available below. Click the link to download.
