AI Difficulty Campaign Rebalancer
I made this mod as a test with the intend to balance this cheating mess of AIs ingame a little bit more so that the game is still challenging but not exhausting. So, no instant replenishment, no rank 9 units, no 5 new stacks every turn, …

The mod only changes effects on the campaign map itself. You can see the changes as well as the vanilla values in the table below.
E/N/H/VH/L = Easy/Normal/Hard/Very Hard/Legendary
PO = Public Order
E/N/H/VH/L
E/N/H/VH/L
(only High Elves)
(only Dark Elves)
(only Dark Elves)
per Turn
(Player Value = 2/2/2/2/2)
(Player Value = 3/3/3/3/3)

- The mod makes no changes to the battle difficulty, so the AI will still get buffs to leadership, weapon damage, etc. since a human player usually is able to outsmart it on the battleground.
- The mod makes no changes to the diplomacy.
- The mod makes no changes to the player penalties, which increase with the difficulty (additional upkeep costs, public order penalties, etc.).
- The mod makes no changes to the AI aggression towards the player.

- There should be no compatibility issues, unless you use a mod that changes the same effects.
- Also savegame compatible.
Since this is rather a test, feel free to leave your thoughts regarding the changes.

You like my work? Feel free to check out my other mods.
I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]