Immersive Tweaks
1.6.* compatible
Description
Balances several game systems to provide a more challenging experience. This mode changes combat, wars, traits, perks and overall balance.
Change Overview
See changelog for full list of changes
- Wars are more expensive and take longer to recover from
- Shorter wars, it can often be enough to win a couple of battles and take enemy capital
- Slower Tech progression
- Wars require much more prestige to declare
- Ducal Conquest and Vassalization CBs now available to everyone
- Befriend and Demand Gold now available to everyone
- Gold gain slighlty nerfed across the board
- Pope less likely to give out gold, Chaplain can now give gold like HOF
- Domain limit nerfed (now get +1 every 12 levels of stewardship)
- Factions stronger, more independence revolts
- Matrilineal marriages disabled
- Seek indulgences cheaper and more worth it
- Vassal limit actually means something, scales with titles held
- And much more, see changelog for more details
Known Issues
- Some localization is incorrect: asking chaplain for gold, some perks
Compatibility
This mode touches a lot of game files, so compatibility will likely be an issue with non graphical mods. History mods should also not be affected. If you use any of my other mods, don’t, this one merges all their changes.
Compatible
- Battlefield Duels
- CFP, CTP, EPE, VIET
- Dynamic LifeStyle XP
- SM Shattered Retreat
- Knight manager
- Easier realm management
- Most visual/history mods
- Trait mods should be fine
Somewhat Incompatible
- More Game Rules (some settings won’t work properly, or are already covered by this mod)
- Vassals to arms (I play with this, but the ai module may not work properly)
- Mostly Mechanical Mods should be mostly compatible, but your mileage may vary
Incompatible
Most overhauls and other balance mods
Future
- Add more schemes
- New character interactions
- New Casus Belli
- New vassal contracts
- Granular crown laws + additional laws
- More activites
- Siege events (attacker/defender)
