RE Griffin I

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Author: Vollinger

Last revision: 28 Jun, 2022 at 03:20 UTC

File size: 84.99 KB

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Description:

Griffin I – Long Range Fighter SV for Reforged Eden

Your dreadnought is too heavy for planetary tasks? That SV-only combat site sounds nice, but you have no ship that could handle it? That other fancy plastic SV desintegrated on the first shot when your shields dropped and all other SVs look like fighters from 500 years ago?

It’s time to level up! Make Polaris pilots drop their jaws, Colonists drool and Zirax tremble in fear when you zip past them. With this ship UCH celebrities will ask you for autograms!

Watch a nice and quick tour around and into the ship in action here[imgur.com]!
If you are playing without any mods (Vanilla), you may want to check out the Vanilla Version instead!

Features:

  • 10 Plasmas (with space for 2 more)
  • 2 Gatling Cannons
  • 3 Minigun Turrets (with space for more)
  • heavy shield generator + 4 boosters 33000HP@150RR
  • fridge, o2-station, armor locker, traumastation, wifi
  • warp drive
  • long range radar
  • 14,3k SU Ammo Storage
  • 14,3k SU Loot Storage
  • combat steel front
  • decoy in nose
  • fail-fast core below cockpit. Once you lose your cockpit, the core should blow up next so you don’t lose the whole ship
  • armored inner compartment to protect cpu extensions and cargo
  • inner compartment with cockpit access
  • upgradeable up to C13 to carry even more weapons and turrets.
  • configurable full automation including automatic pilot detection [tm] and HUD (see below)
  • dual spotlights for proper illumination
  • fancy exterior wing lighting
  • navigational flares
  • upgrade spacing for 4 or more cores as well as more weapons and generators.

Automation?
With the automatic pilot detection [tm] incl. manual override and HUD once you enter the cockpit…
* thrusters, weapons, spotlights and navigational flares turn on
* LCDs and lights turn off
* backdoor & ramp close
The delayed automatic power saving will turn off thrusters, weapons, spotlights, navigational flares etc. some seconds after leaving the cockpit. Once you leave the ships vicinity, everything except shield and turrets will be turned off to maximize its power saving.
See an example from the Tiger and the Wasp here[gfycat.com].

Tips & Tricks

  • The backdoor opens and closes automatically when you are near it. If it does not work as expected either disable its automation or force open it via the signals in the ship properties
  • The back door ramps extend only when the landing gears are deployed (and the door opens)
  • once the decoy in the front explodes, you should probably be retreating already.
  • The front nose of the ship is the strong side. When fleeing, just hit full reverse thrust and do not turn around.
  • If the automation does not work for you, turn it off in the ship properties and use the ship as you would use any other ship.

Known Issues

  • The ship turns on by itself sometimes. Can’t help it, its based on the sensors. If they don’t work properly the ships circuits wont either.
  • In Multiplayer the signals sometimes don’t work. Yes, again – signal logic does not work properly in MP. Try the workarounds, or just hit the group toggles.
  • Signals go crazy when another player is around. The ship is a diva – its just a sign that it wants your attention.

FAQ:
Q: Is this ready for RE1.8?
A: Yes, this was updated to Reforged Eden 1.8 Build 33

Q: What are these strange pictures at the end of the gallery?
A: The one with the wreck shows the result of getting shot by a Xenu Fortress. The Cockpit and core were shot off, but none of the cpu extensions nor the storage got destroyed. The last picture shows the 9 prototypes and some of the 21 iterations of the last prototype to create the first release version of the Griffin.

Q: Can i disable the automation?
A: Yes, disable the "Automation" signal and use the switches as you would use them on any other ship.

Q: Help! Signals are not working as expected!
A: Ancient bugs in EGS. Some workarounds:
* turn automation off and on again
* check if signals deactivated themselves in the ship properties
* walk slowly far away and slowly back to the ship.
* re-dock with other CV if its docked
* re-dock all docked ships
* logout and login to the game again.
* if nothing helps: restart the game.