Crime and Vindication

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Author: Tremualin

Last revision: 10 May, 2022 at 06:01 UTC

File size: 957.44 KB

On Steam Workshop

Description:

Trigger warning: This mod includes depictions of domestic, verbal and physical violence.

Introduction

In the current meta, Security Stations aren’t usually worth it. It’s easier to ignore Renegades, or, if you are playing with Rebel Yell, to move them into a murder dome. Some mods have added a few ways to deal with Renegades, but I felt like they were missing something, so I made my own.

I wanted to:
1. Replace Renegade murder domes with Rehabilitation domes
2. Make Officers and Security Stations more appealing
3. Make Crime more diverse and punishing
4. Make Rebel-Yell more fun
5. Add more Renegades to regular games
And I think I’ve accomplished all points with this mod.

Table of Features

Steam wouldn’t let me paste the detailed here because it was too long; so instead, here is a table providing a summary of all features; check the pinned item at the bottom for a detailed description and a strategy discussion.

Feature
Affects
Effect
Unlocked with
Toggle: Rehabilitation center
Residences
Houses Renegades who need Rehabilitation
Behavorial Shaping
Rehabilitation
Security Stations
Cures Renegades in Rehabilitation Centers
Behavorial Shaping
Vigilance
Renegades
Renegades in Rehabilitation Centers don’t commit crimes
Behavorial Shaping
Perk: Vindicated
Colonists
+20 performance and cannot become a Renegade ever again
Behavioral Melding
Upgrade: Vindication
Security Stations
Cured Renegades become Vindicated
Behavioral Melding
Upgrade: Criminal Psychologists
Security Stations
+10 performance if at least one medical building present in dome. +20 if Spire or Hospital
Supportive Community
First Responders
Domes
+(2*performance) comfort for each officer working in security.
Emergency Training
Fitness for Duty Evaluations
Security Stations
Renegades can’t work on security and will be fired at the end of the shift if turning Renegade
Mod installation
Off-duty Hero
Officers
5% or 10% (Supportive Community) chance to stop suicides and become a Celebrity
Mod installation
Domestic Violence
Colonists
30% chance to inflict health and/or sanity damage on other colonists when unhappy
Mod installation
Domestic Violence: Reports
Colonists
33% chance that colonists who commit domestic violence can become Renegades
Mod installation
Domestic Violence: Survivors
Colonists
Survivors of domestic violence have a chance to developt flaws
Mod installation
Violence Prevention
Security Stations
Security Stations reduce the negative effects of domestic violence
Mod installation
Curable Flaw: Violent
Colonists
Commits domestic violence more often. Retaliates violently when receiving violence. 11% of becoming Renegade instead of 33%
Mod installation
Improved Supportive Community
Supportive Community
Reduces the chances of domestic violence, and the chances of gaining flaws from domestic violence; increases chances of Off-duty Hero
Mod installation
Crime: Protest
Renegades
Reduces morale in the dome by 1 for each Renegade participating
4 Renegades
Crime: Vandalism
Renegades
Increases the maintenance of buildings in the dome by 5% for each Renegade participating
4 Renegades
Crime: Resource stealing
Renegades
Steals 1 resource per Renegade participating
8 Renegades
Crime: Embezzlement
Renegades
Steals 1% of funds per Renegade participating
8 Renegades
Crime: Sabotage
Renegades
Destroys 1 building per every 8 Renegades participating
12 Renegades
Crime: Rebel-Yell
Crime
Unlocks new crimes with 2 Renegades less than normal
Rebel-Yell

Icons taken from https://canadianwomen.org/signal-for-help/.
Please visit the site to learn more about domestic violence.

Steam
Paradox[mods.paradoxplaza.com]
Github[github.com]

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