Imperator’s Complete Colonial Control
Complete Colonial Control is a mod that allows the player choice between colonial nations and direct control of territory around the globe!
Available in English and German!


- New functionality in colonial regions, allowing the player to choose between Crown Colonies, Colonial Nations, and Trade Companies in every colonial and trade company region in the game!
- A total of 75 coloniazable regions, covering the entire world, each fully compatible with the new selection system.
- Removal of the old colonial system. Colonial decisions for the region are made upon gaining the first core in that region.
- AI integration, the AI will also choose what they want in each region. Bordergore ahoy!




At least with most of them, not compatible with Random New World and mods that add or remove provinces!

Where are the colonial regions!?!? The mapmode shows nothing!
A: The colonial regions mapmode is, unfortunately, not useful with this mod. Use the "Trade Company Regions" mapmode instead. Each trade company region is identical to the region for your Colonial Nations. The "Regions" mapmode also now lists colonial regions.
Why is my colonial nation not forming?
A: The colonial nation event chain takes some time to complete. Give it a month or two.
How does the AI choose whether to retain control of a region or to make a colonial nation?
A: It’s currently set to a 70/30 weight in favor of colonial nations where there used tobe colonial regions in vanilla, and 70/30 weight in favor of trade companies where there were only trade company regions in vanilla.
What are these random "CN" provinces?
A: They are the dummy provinces use in the creation of the colonial nations. They do not exist on the map, and if you find yourself in possession of one, something has gone horribly wrong. Post a bug report.
What is a "Crown Colony"?
A: It’s when you own overseas territory directly, but have not put it into a trade company, just as they are in vanilla.
What about the Treaty of the Tortillas? I get popups but it does nothing.
A: The Treaty of Tordesillas features introduced in El Dorado are unfortunately not compatible with this mod. I have ideas on that and will likely be re-introducing the feature if I can make it work again.
Will there be a version for Extended Timeline?
A: Short answer: No. Creating this version was a lot of work and every time there is a change on the map, I will have to update this mod. Keeping two versions up to date would require twice as much time.

- Colonial Nations lose the solid-color halves of their flags, giving them the same flag as their overlord. This is a bug with colonial nations losing all of their territory in their original colonial region. Blame Paradox, not me.
- If your colonial nation in a region is conquered completely, you can not make another one.
- "My colonial nations in Asia can’t attack anyone."
They can, just only other colonial nations. Blame Paradox, Colonial Nations can only attack primitives and other Colonial Nations. - The button to add a province to the HRE disappears. I have no idea why, probably this is not fixable. I recommend you to use my other mod (link below), where an event does the same as the button.
- Treaty of Tordesillas gives you claims on all sorts of things.
- Conuistadors cannot search for the 7 Cities of Gold.

I love feedback, feel free to leave as much or as little as you like in the comments section or found a discussion forum.
If you like my work, please rate it up and please don’t forget, that I am not the inventor of this fantastic mod, just someone who wanted to keep it playable.

Official Europa Universalis IV Forum Thread (by Delincious)[forum.paradoxplaza.com]

