[WOTC] Leviathan Narrative Restoration
Un-breaks the in-mission narrative (the mini-story about resistance fighting while you are working your way through Leviathan part 1, split into parts across turns) in the final mission.
It was broken in WOTC, when the mission was split into 2 parts. To be precise, here’s what happens in WOTC:
- In the 1st part of the mission, the first part of the story (2nd turn of the mission) plays and that’s it – the rest doesn’t play
- In the 2nd part of the mission, the whole story plays (as it should’ve in the 1st part of the mission) until you start the fight – so usually you would hear the 1st part that you’ve already heard, maybe also 2nd
With this mod, the following happens:
- In the 1st part of the mission, the story plays fully and properly
- In the 2nd part of the mission, the story doesn’t play under any circumstances
Compatibility
Should be compatible with everything.
Known issues
If you have any chosen alive, they will spawn in Leviathan and the order of narrative gets weird on the turn of their spawn.
Miscellaneous
Project source: https://github.com/Xymanek/FortressNarrativeRestoration
License: Apache-2.0
Logo by RustyDios
