CIVITAS Shapur I
SHAPUR IThis leader has been made such that it will work with or without expansions. To do so, the leader ability will change according to the expansion content you have enabled, if any.
Ability: At Emperors’ End
- Rise & Fall, Gathering Storm: Units move faster and earn Great General points for killing units the closer they are to foreign Governors. Retiring a Great General fully heals adjacent units.
- Base Game: Units move faster and earn Great General points for killing units the closer they are to foreign Capitals. Retiring a Great General fully heals adjacent units.
Unit: Daylamite Mercenary
- Gathering Storm: Sassanid unique melee unit that replaces the Swordsman when Shapur I is their leader. Ignores terrain movement costs. +7 Combat Strength if adjacent to a mountain.
- Rise & Fall, Base Game: Sassanid unique melee unit that replaces the Swordsman when Shapur I is their leader. Ignores terrain movement costs.
Agenda: From Oxus to EuphratesShapur I will strive to expand his empire by any means. He respects those who go to war, and who maintain a standing army.
This mod currently includes support for:
CIVITAS Resources
Amatheria’s Resourceful 2
SeelingCat’s Nomina – Dynamic Civ and Leader Names
C15 and SeelingCat’s Colonial City Names
Gedemon’s YNAEMP
40sw4rm’s "Old World"
The current version of CIVITAS Shapur I is v1.01. Current and previous versions will are available on Github[github.com]
Please refer to the change notes for a full list of changes.
Concept & Design SailorCat, ChimpanG, Chrisy15, Digihuman, p0kiehl, SeelingCat, TheCrazyScotsman
Code SailorCat (SQL)
Artwork ChimpanG (Leader Art), SailorCat (Custom Assets, Icons), TheCrazyScotsman (Icons)
Testing SailorCat, Pixie, Disco

