Gladiator for LWotC
The Gladiator for LWotC is designed with the Mod Jam+ enviornment in mind. It is usable in base LwotC, but not advised. Any attempt at using this class in base WotC will meet potentially game-breaking bugs.
Feedback is welcome and appreciated. Please let me know if you encounter any problems and I will do my best to resolve them.
Skilled at close-range combat, the Gladiator is as in-your-face as a soldier can get, sacrificing almost all ranged capabilities for raw close-range damage and the survivability to reach clsoe range. Equipped with a sawed-off shotgun and a shield, the Gladiator is meant to tank enemies from close in, always in the thick of fighting.
Current perk tree is as follows:
- Point Blank: fire your sawed-off shotgun
- Riposte: counter any attacks from melee range(including ranged attacks) that graze or miss. Gain +10 dodge
- Formidable: gain +2 ablative and take 66% less damage from explosions
- Lock and Load: reload one ammo with each kill
- Reload: allows you to reload the sawn-off
- Tank: gain bonus armor points based on your armor class
- Bloody Knuckles: gain +3 damage on all melee attacks)
- Close and Personal: gain +30 crit chance against enemies within four tiles
- Taunt:activate to lose 30 defense and gain 70 dodge. Turn-ending.
- Zone of Control: enemies within six tiles of you suffer a -10 aim and -6 mobility penalty
- Steadfast: you are immune to mental impairments
- Adrenaline: gain +1 ablative when you kill an enemy, up to +4 total
- Shield Charge: a dashing melee attack that knocks the enemy back and immediately activates Shield Wall
- Slug Shot: fire a shot that ignores range bonuses and penalties and pierces two armor. costs 1 ammo, has a 2 turn cooldown
- Impact Compensation: gain a stacking 20% damage reduction buff whenever you are hit. 3 maximum stacks, each stack lasts two turns.
- En Garde: free shield bashes against enemies that move or attack in melee range. Only active when Shield Wall is up.
- Close Combat Specialist: free reaction shot against any enemy that moves or attacks in a four-tile radius.
- Intimidate: chance to panic any enemy that attacks you
- Shake The Earth: disorient enemies within seven tiles when you activate Shield Wall
- Full Throttle: gain +2 mobility after killing an enemy
- Unscarred: take less and deal more damage at full health depending on your armor’s tech level.
- Aegis: take less damage and redirect attacks on adjacent allies towards you while Shield Wall is up.
- Implacable: gain a free movement action whenever you kill an enemy for the first time each turn.
- Rampart: activate to gain a huge damage reduction boost.
- Protect and Serve: gain a non-movement action after activating Shield Wall
- Double Barrel: fire the sawed-off shotgun twice.
Currently there are reports that the mod makes classes with sawed-offs as the secondary have infinite ammo. I’m working on a fix.
a plan to add more abilities and rework the class is potentially in the works, but that is likely weeks or months out.
A massive thank you to Kiruka for creating Mod Jam and RustyDios for making the cover image!
Required items:
Click the title to search on this site.
Ketaros 2D Package — Steam Workshop
Mod Jam for Long War of the Chosen — Steam Workshop
Perk Pack - A Better Barracks (WOTC) — Steam Workshop
Long War of the Chosen — Steam Workshop
Mitzruti's Perk Pack — Steam Workshop
True Primary Secondaries [BETA] — Steam Workshop
WotC Ballistic Shields — Steam Workshop
[WOTC] Extended Perk Pack — Steam Workshop
[WOTC] Musashi's Mods Fixes — Steam Workshop
X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
[WOTC] Stormrider Class — Steam Workshop
