CFH Buildings V2
Modules turned on/off by game rules
This version has several improvements and fixes over V1, and the new version is not save game compatible (with previous version or any other game)+
Modules
click for module details
Most buildings will not appear unless/until you can build them, to keep the interface cleanerSome buildings have negative effects (ie increased revolt risk, decreased fort level) so be careful what you buildFuture Plans
- Improve tooltips
- Trade Post buildings
- Work on building requirements
- Events for personal buildings
- Workout how the courtsize mechanic works and add a modifier for the Guest Rooms
- Integration with CFH Modules – not a simple merger
CFH
