Light Campaign Overhaul

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Author: Beethoven

Last revision: 10 Jan, 2022 at 05:25 UTC

File size: 959.72 MB

On Steam Workshop

Description:

This mod makes edits to the campaign while aiming to retain a mostly vanilla feel.

This mod utilizes assets from the following mods (with permission from the creators):
Rome Remastered – Unit Pack by Basileus_PL
Totalis Bellum: Nabataean and Bosporan Kingdoms by Crysix
Carthage Unit Roster Upgrade by White Wolf
Warlock’s Unique Copycat Legions by Warlock Engineer
Mundus Magnus Map by Makanyane
Credit and thanks to those modders.

IMPORTANT TO READ BEFORE DOWNLOADING:

This mod was made for the English language version of the game and will probably not work with other languages.

This mod was designed around Remastered campaign settings and Realistic unit colors and may not work with other settings.

These are some of the main changes:

Vanilla map replaced with Mundus Magnus

3 new factions – the Nabataean Kingdom, the Bosporan Kingdom, and the Mauryan Empire

Rome united into one faction, no Senate

All barbarian factions can now form hordes

Egypt has been converted to a Greek faction, the Ptolemaic Kingdom. Removes the most egregiously inaccurate units – Pharaoh’s Guard, Pharaoh’s Bowmen, Chariots, and Nile Cavalry

Expanded building trees for all factions – Barbarians can now upgrade to huge cities

Changes to building effects (mining income slightly increased, barracks provide law and experience bonuses, all factions can hold races in level 3 and 4 stables, and more)

Added 8 new mercenary units and made mercenaries more widely available

Over 200 new units have been added, with their stats balanced around vanilla + my tweaks – I say “new” units, but in truth, many of these are simply porting existing units to other factions to better round out their rosters (such as adding slingers or peltasts to factions that were missing them)

Many units have had their stats tweaked – for instance, all units now have +2 morale across the board when compared with vanilla. Battles in Rome Total War could often go very fast because of mass routing, so this should make battles last a little bit longer, but not too long. Most units have received 3 officers. Bastarnae have been buffed, Spartan hoplites have been buffed, etc. There are more changes but too many to list them all here.

Removed the ugly white underlay beneath settlements (this is probably the most minor change but to me one of the most aesthetically pleasing ones)

Some notes:

My unit scale is set to experimental, and so it was created with that in mind, but it should work fine with other unit scales.

Nabataean units have standard bearers, but they are textured as rebels and carry a rebel Pontus banner.

Bosporan officers carry a Macedonian standard.

The barbarian phalanx units have secondary swords, but they are invisible.

Even though Barbarians can build up to Huge Cities and this displays correctly on the campaign map, the battle map will not reflect this layout and will only display up to the city level.

Because Egypt has been converted to a Greek faction, this means that the Pyramids wonder becomes useless because it only gives a loyalty bonus to Egyptian culture settlements. I have read that wonder effects are hardcoded, if so there is no fix for this.

Indian army and city banners on the strategy map have the eagle symbol of the Roman Senate instead of the proper Indian symbol.