AI diplomacy rework – 1212 submod
A lightweight, highly compatible AI diplomacy rework for Medieval Kingdoms 1212 that aims to create the more dynamic, responsive AI diplomacy allowing the player to interact more with the AI on the diplomatic level without changing otherwise the game balance.
• More impactful bonuses and penalties to the diplomatic relations from diplomatic actions and diplomatic agreements, which however have shorter falloffs and generally decrease over time. This gives the player the chance to initially build up good relations with the AI factions, but makes it harder to maintain those relations in the long run. It allows also for more dynamic approach to the diplomacy with bigger room for swapping sides.
• Initial diplomatic deals such as non-aggression pact and trade agreement are more easily achievable from the start, while more advanced diplomatic agreements such as defensive and military alliances are more feasible once the good relations have been established.
• AI factions more likely to cancel diplomatic agreements if the good relations are not maintained prompting the player to give more attention to the diplomatic side of the game.
• AI more likely to send diplomatic requests such as joining their wars, the refusal to which will not be looked upon kindly.
• AI more likely to go to war against factions they dislike.
• AI more likely to accept vassalage once its situation looks hopeless.
• Higher increase to the diplomatic penalty with each subsequent imperium level which is meant to make the diplomatic relations harder to maintain as your faction grows stronger.
• For more detailed description, please, check the change notes.
• Do I need to start a new campaign with this?
No, the mod doesn’t require a new campaign and you can toggle it off and on during your campaign, but in general it’s recommended to start a new campaign with it to get the right picture of the changes.
• How compatible is this mod?
Highly compatible, in general, and most likely you can use it with any other mod, AI mods included, though I can’t say how balanced it will be with other submods.
• Is there any recommended difficulty for this mod?
I’ve been testing my changes on high and very high campaign difficulty
• Is there any recommended load order for this mod?
Preferably always on top.
The whole 1212 team for all the hard work they have done on this amazing mod