Narko’s Conquest

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Author: Howls@TheMoon

Last revision: 27 Mar, 2019 at 02:01 UTC

File size: 267.82 MB

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Description:

Narko’s Conquest is a world take over mod that adds alot of content and is as close to an overhaul as i can get.
(This mod should only be used with the 4 game starts it provides and should be unchecked when playing with other existing saved games)
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(This mod was not tested with any other mods active)

5 races have been added- Narko, Narko’s Spawn, Dark One, Horned Dark One and Dark One Lord. They all have the stats and features of Skeletons, Narko/N.Spawn have increased regeneration also.

There are 2 low lv starts which can play out fairly normally before recruiting Narko and 2 mid lv starts, which are aimed toward solo or small squad play as there are only 4 recruits that can be found after certain cities are taken over (and almost everyone hates you).

There are armies of NPC mercenary Dark Ones that you will find and use as you please, you can have them attack a nearby city or wait and guard.

The Dark Ones while under your order will have dialog to help guide you through each Faction/Town/Target Character for take overs, and dialogs will appear at the player city and also a different version in npc cities.

Every time a city is conquered by the Dark Ones you will have access to more free Mercenary Dark Ones.

Because the Dark Ones are loyal to Narko, when they take over cities Narko has full acces to any of there belongings without problems. She can take any item from any dark one store or even their life force energy.

A death item (lifeforce energy) has been added to every npc (except slaves) and that item is used to craft and build all of Narko’s and the Dark Ones special gear, crafting tables and buildings.

Buildings-

(Dark Tech Station (Book/Medic) -Book used to make books from 2 damaged books and Medic can be used to make narko/darkone repair/medic kits from Lifeforce energy.

(Lifeforce Storage (free placement) for stacking stolen lifeforce (death item/ crafting/building material)-

(Recycle Station) recycle dead foe’s equipment into building materials-

(Dark Fire) corpse disposal-

Narko has an ai that will make her lift an unconsiouss body after combat, which makes it easy to recycle the gear then remove their lifeforce (killing them) and when they die she will deposit the body in the corpse disposal.

(She will only dispose of corpses on her shoulder unless the job is activated also, but i suggest only doing that after collecting souls and disposing of the auto picks)

If you don’t like the auto pick up ai just move the character to squad 2, and move back when you want it on again.

(Narko’s Gear Station) used to craft all of Narko’s weapon’s, armour and replacement limbs. It consumes Lifeforce energy and the grade of equipment that is produced depends on Robotics skill. (so repairing dark ones can help you get better gear faster)
(All weapons and gear added is more powerful than vanilla)
(Dark Ones Gear Station) Same as Narko’s but make Dark Ones gear. The BP will appear on a certain Dark One recruit or on the Dark Ones game start.

Narko’s BP has a large round building platform and a few building that can be built on top as well as a Dark Tech Tower building.

(Darkness has befallen the land, there is only 2 hours of day sky but the night brightness has been adjusted to make things clearly visable)
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Long long ago a highly advanced technological being at the peak of its civilizations’ evolution (but as fate would have it the end of their existence) was sent out with all the knowledge and technical capabilities of that civilizaton into the universe to seek new beginnings.

Drifting for ages the being came across a young planet with the right properties to support an organic cycle of life again.

Because organic life was in its earliest stages the skeletons were created as workers in establishing scientific research and genetic development.

After a millenia of genetic manipulation and creating several races the being used the last of its resources and its own lifeforce energy in combination with the most present version of life and Chitrin was born.

A conflict existed within Chitrin and therefore all his children aswell, that conflict began an internal seperation of beliefs on how the life should proceed to advance on the planet.

Two distinct ideals became two individual personalities within Chitrin, and thus was born Okran who believed that only purely organic life should continue to exist and evolve naturally on the planet, and Narko the technological ai side who believed that orgainic life was to fragile and limited and life must progress through artificial means again.

Chitrin tore away all of the technological enhancements and ai that was Narko from his body. He had reached the pinacle of genetic evolution and had a far greater lifeforce energy than any of the minor races that existed and such survived the removal and healed rapidly.

Narko too had planned for this and her ai was tranfered to her own hybrid skeleton body allowing her to escape with many loyal skeleton hybrids who became know as the Dark Ones.

War was apon the world and a fierce battle spread across the land tearing it apart and causing many other disasters.

Okran, still retaining knowledge from that long forgotten race managed to force a reset of all of the surviving skeletons before sealing himself away in hiding. A few Dark Ones built in secret by Narko managed to slip away with her AI Drive into hiding as well.

During the countless years in isolation both Okran and Narko slowly rebuilt and evolved. Okran perfected his genetic cloning and produced a clone of himself that could forever remain "unchanged and pure"

Thus was born The Holy Lord Phoenix, who to this day is reborn at rebirth whenever the need arises for eternity. Or untill Narko Returns!!

-See- Book Of Sacrifice-, Mass Extinction IV-, Cultural Groupings And Evolution I-, Okranite Theories in Relation to Findings-, Scripture of Radiance Vol. I & II