Khe Sanh
Bots Recommended: 50 – 70 (Have the balance favor the Ravens (NVA).
Description:
Khe Sanh is a medium sized Vietnam themed base map where it pits the USMC at Khe Sanh itself, while the NVA west of it. Filled with dead trees, rocks, barracks, trenches, an airstrip, the USMC must hold off against the assault in order to prevent the base from falling into NVA hands.
Made this map due to me being inspired by certain setpiece moments from the Call of Duty: Black Ops mission of the same name, so this was the result.
This map uses the custom flag mutator made by Chryses, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2078141525 However, you do need Beta Branch in order to use the mutator (as of right now).
Here is the lite version: https://steamcommunity.com/sharedfiles/filedetails/?id=2042943030
Issues:
Weaker rigs than mine will suffer.
Unless utilizing the battle plan or having the balance slider favoring the attackers, it is difficult to take an objective (according to my experience, and especially the vehicles control point).
Music Used:
Battlefield Vietnam – Stars & Bars Radio (1 of 2) (4:29 – 8:45)
https://www.youtube.com/watch?v=lzUIn2Weo10
Assets Used:
POLYGON – War Pack
https://assetstore.unity.com/packages/3d/environments/historic/polygon-war-pack-106992
Rocks HD Pack:
https://assetstore.unity.com/packages/3d/environments/landscapes/rocks-hd-pack-81901
PBR Ground Materials #1 [Dirt & Grass]
https://assetstore.unity.com/packages/2d/textures-materials/floors/pbr-ground-materials-1-dirt-grass-85402
Realistic Tree 9 [Rainbow Tree]
https://assetstore.unity.com/packages/3d/vegetation/trees/realistic-tree-9-rainbow-tree-54622
Realistic Tree 16 [Dracaena]
https://assetstore.unity.com/packages/3d/realistic-tree-16-dracaena-64562
Skybox
https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-4183
Check out my DeviantArt page if y’all want to:
https://www.deviantart.com/coler2
Join my brand new discord if y’all want to:
https://discord.gg/QTzgCMc
I do not own any of the assets, music, and textures used at all. I also do not intend on infringing said stuff either. All rights go to those who had made them.