SHS – [EDITOR ONLY]

About mod:
Version 1.0
This is improved helicopter system, what i made for Vietnam ’65 modification.
Helicopters maded very simple, cause they have only 1 component – Body.
Mod include 15 helicopter and their various modifications of Vietnam war era.
For people who love playing in editor and modmakers.
Credits:
- Lightning – main author.
Used resources:
- GAME Men of War: Vietnam: UH-1, UH-1B, Mi-4.
- GAME Men of War: Assault Squad 2 – Cold War: UH-1, Mi-8.
- GAME Air Conflicts: Vietnam: CH-47, CH-53, AH-1G, OH-58, OH-6,
- GAME Call of Duty: Modern Warfare: CH-46.
- GAME Wargame: Red Dragon: Mi-2.
Permissions:
You can use it where you want, just don’t forget credit my name.

EDITOR
Effects for mission triggers "entity/effect"
- heli_control – for takeoff and land, works only when helicopter stopped.
- heli_up – gain altitude, only after takeoff.
- heli_down – reduce altitude, only after takeoff, but can land if altitude is minimum.
- mod_mp – spawn in air, for mp mode, but you can call it if you dont want waste time to takeoff.
- empty_landing
- emergency_landing
Check "resource/map/example" folder for using helis by triggers.

HOW TO ADD NEW HELICOPTER
Export:
Same as exporting cars, but without, break animations.
All animations are ready in "properties/animation/helicopter" for "Basis" and "Body".
Only need make next animations:
- "engine_work" – for bones animator1, animator2.
- "engine_start" – for bones propeller1, propeller2.
- "engine_stop" – for bones propeller1, propeller2.
Bones:
Bones "propeller1_work", "propeller2_work" should be hidden – {Visibility 0}
Bone "Basis" should be revolute with -0 0 limits, for rotation to enemy.
Check ".max" files in "example" folder in mod directory.
Used 3ds Max 2014.
