Less buff and effect VFX 3

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Author: Ourg

Last revision: 15 Apr, 2023 at 12:20 UTC (2)

File size: 1.26 MB

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Description:

This is the sequel from my TWW2 mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1567055147, so it does the same thing.

The purpose of this mod is to lessen the number of graphical effects vfx on screen and only keep the essential.

This is what you want if you want immersive replay or making RP video on battle with K mode.

the list of what the mod is doing :

1 : // no more lunar beam on lords/heroes //

2 : // no more graphical vfx on aura buff, to prevent spam when units go in/out of aura range //

3 : // no more graphical "white flies" on banner during buff/debuff on units/lords/heroes //

4 : // In addition I’ve managed to rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.

In the game spell/ability are in 3 phases :

– targeting : When you select the skill and go with you mouse where you want to apply
– casting : Period when the caster is incantating the spell, mostly instant for most abilities
– activation : Period when the spell/ability is applying the effect, sometime instant

In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I’ve done for each phase :

– targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
– casting : Only the central rune will remain, like the caster is invoking a rune
– activation : both are hidden

This should work on any spell/ability

So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages. //

5 : // no more targeting effects for army ability (bottom right abilities) during casting time. Still present when targeting with the mouse but will fade out just after casting. so you won’t see them on replay. //

And much more….

Graphical vfx on spell application is still here to keep a minimum of visibility

you could espect little performance gain on battle

If you see any bug or mistake post a comment

Note : this mod is purely graphical, no gameplay change. Can have some issue with other mod which modify spell/ability tables.

You can also look at my other mods : https://steamcommunity.com/id/Ourg/myworkshopfiles/?appid=1142710

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Revisions:

Old revisions of this mod are available below. Click the link to download.