Healing Potions for Legendary Lords/Heroes

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Author: lc1999

Last revision: 26 Jul, 2022 at 20:11 UTC

File size: 52.22 KB

On Steam Workshop

Description:

This mod adds "Potion of Health" ability to most Legendary Lords and Heroes’s skill tree.
Not just vanilla characters but also Legendary Lords and Heroes from almost 30 other mods!!!

Right now, the skill unlocks at level 10 and 15, has 2 and 4 charges respectively per battle, the healing amount is about the same as Invocation of Nehek spell. (around 800hp per use)
still can’t figure out how to fix bug for this soooo…
Right now, the skill unlocks at level 10 and has 3 charges per battle, the healing amount is about the same as Invocation of Nehek spell. (around 800hp per use)

List of supported Lords and Heroes (and mods) can be found Here .

(along with the reasons why some are excluded.)

Compatibility

Likely save compatible – briefly tested
Maybe safe to uninstall mid-save – haven’t tested, someone please try and tell me in the comment

Also pretty compatible with most other mods, right now I am running this mod along with 100+ other mods and has no problems so far. By the way, you can look at my mod collection above (below the subscribe button.)

Future Plans

– The mod is quite simple so ideas and suggestions on balancing/improving are welcome. (including name and description of the ability, I know it is pretty bland, lol.)
– I will add more characters/ missing characters that I might forgot.
– Doing this fow WH3 (likely after Immortal Empires update.)

Likely FAQ (I guess.)

Q: What if I don’t have those mods that add lords and heroes, will the mod work?
A: Yep, it works without other mods. (I have briefly tested it that even run this mod solely on vanilla campaign, it would work fine.)

Q: Why some Lords/Heroes don’t get the ability?
A: First, you can take a look at the link above to see if I have provide reasons for excluding them or not. (If not, it is likely that I forgot them so please tell me in the comment.)

Q: Will you also port this to WH3?
A: Yep but after Immortal Empires update.

Q: They are too OP, they are not supposed to be able to heal.
A: That is the purpose of the mod, but opinions and ideas on balancing are all welcome.

Q: Can you also add this to this/that characters for this/that mods?
A: Yep, please tell me in the comment.

Q: How about generic lords/heroes?
A: IDK, but not for this mod. I could make another mod like this one but solely for generic lords/heroes if people ask.

Q: Why name "Potion of Health" instead of "Potion of Healing"?
A: There is a vanilla item which already called "Potion of Healing", I don’t want people to be confused so I just adapt mine a little. Name ideas and suggestion are also welcome tho.

Q: Will AI Lords use this?
A: Yes, but I didn’t put prioritize on the skill so it’s likely that the AI won’t pick them ASAP when they have the required levels.

The reason behind this mod
I have used the increased healing caps mods, and thought that some Lords/Heroes without healing skills/spells/items would be a bit too weak when facing with those who can heal, so I created this mod, that’s it. (The healing cap mod I use is 200% Regeneration Cap .)

Big thanks to

Da Modding Den Discord – I am an inexperience modder (actually, zero knowledge in modding) but I have tried to learn and ask in this Discord
VanguardMk1 – The creator of "Nagarythe Expanded Unit Roster", I used his mod table as a base for this mod.
Cryswar – His modding guides are amazing!!!
Death_Toad – I also use his table from his dump skill mod for some of my tables, especially for Lords/Heroes from other mods.