Rebalanced Car Development (OLD)

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Author: JayOTT

Last revision: 10 Jun, 2017 at 14:21 UTC

File size: 12.29 KB

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Description:

This mod features some changes to the gameplay that can hopefully improve the balance and ‘quality of life’;

– Engines are now more expensive and time consuming to develop. Other parts by contrast become cheaper to develop. Engine performance/upgrades should also, in theory, have less of an impact compared to vanilla (probably still OP though).

– Championship Max Stat values have been aggressively scaled down in the GT Series in particular, to try and make car performance more important in those championships.

– ‘Bad’ components no longer exist! I’ve replaced them with additional copies of better ones, as demonstrated in the screenshot I have provided. Some components are still better than others, but this change ensures that you get ample opportunity to develop the car even on a bad RNG component roll. The AI also benefits from this, as they’ll likewise have a better pool of components to choose from.