Medieval Arts
Medieval Arts is the result of an interest I’ve always had in the one area of the Middle Ages which, more often than not, gets unjustly left out of the narrative: that is, the arts. The "Dark Ages" have left us an enormous array of architectural masterpieces, going from the beautiful dravidian temples of India, to the soaring gothic cathedrals of Europe, from the austere byzantine monasteries to the elegant persian mosques. All of these works are unfortunately mostly ignored by this otherwise great game, and with this mod, I’ve tried to give them their rightful recognition.
Right now 1228 new holding-specific buildings have been added to the game, with the aim of making every single province feel fleshed and unique, to make your games feel more alive and developed
Yes, the mod is completed, but a few ares, particularly Ukraine and Russia, have been left out of the development. I will probably flesh them out in the future, but the real future of this mod, which will see many new buildings and features added, will be exclusively with CK3
Here [earth.google.com] is the list of all the buildings I’ve currently added in the game. It’s in Google Earth to make it easier to read. Remember though, if you have any suggestion, and I mean anything, on buildings you’d like to see added which aren’t already there, please tell me. I want this mod to be as rich and available as possible, so just type it in the Suggestions and I’ll add it in as soon as possible, though likely only in CK3. Same thing goes for any bug or localisation error you might find. This mod is being developed, researched and written exclusively by one person, so there might be a few mistakes
Yes, most likely. 99% of the files edited in Medieval Arts are composed of new buildings, so unless the mod completely changes the map and has none of the original holdings, it should work. I don’t want this mod to be too invasive, but to instead be something you always have on, in the background