Brian’s SingleSeater Rebalance

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Author: Brian

Last revision: 28 Mar, 2018 at 18:02 UTC

File size: 101.38 KB

On Steam Workshop

Description:

This mod is quite a big rebalance on how ERS, APSC and WMC work, and will make the single seater series more difficult, as you have even less of a chance to overperform than is currently the case.

Only Medium and Long preferences have been rebalanced, so if you want to play on short only, this mod is not for you and you will see no difference. It is, however, highly recommended that you play on Long for the best experience.

A lot of importance is on the car, and less so on the driver.

This is a file I’ve been working on for a long time now, trying to find a hybrid of TheFlamingRed’s old critical parts method, and the vanilla system of overall car stats. This means that a car that is very good in a couple of aspects can place higher at some tracks, and do worse at others, which is not unlike the real world. But, by also having overall performance still matter, you can’t just min-max your way to championship victory by being the best in the most common critical parts and the absolute worst in the rest.

Changes:

– Race lengths increased for medium and long preferences.
– Reduced the maximum top speed of cars to more realistic levels (340mph down to 230mph)
– Increased time cost bewteen each tier. APS is 7 seconds slower than WMC, and ERS is 5 seconds slower than APS
– Vastly increased the time cost per single point of performance across the whole car, then adjusted scalars to give some actual meaning to developing rear wings, front wings and suspension
– Increased the size of the crossover points for dry to inter and inter to wet
– Reduced tyre cliff time penalty across all compounds
– Reduced the wrong weather penalty on all dry weather tyres ((mainly to assist the AI) from 20s to 15s)
– Increased the charge time for ERS
– Reduced duration of Push 2 Pass
– Increased power of Push 2 Pass
– Decreased hybrid mode’s fuel saving
– Increased hybrid mode’s discharge rate
– Reduced session bonus time reduction
– Increased part failure time costs – if a part reaches 0%, you will lose more time)
– Increased critical part time cost per part – maximum of 4.3s penalty if you have the 24th best part
– Reduced the time cost related to driver form (0.0 form was a 0.75s penalty, now 0.3s)
– Driver time costs increased, both with or without driver aids
– Reduced time cost between running on Attack and Back Up tyre modes
– Reduced Attack and Push tyre wear rates
– Reduced time cost between running on Super Overtake and Low engine modes
– Reduced Overtake fuel burn rate
– Reduced the car setup time cost
– Increased setup adjustment time costs
– Reduced trim change time costs
– Reduced tyre life for the softest compound at a race weekend
– Increased tyre life of all other compounds
– Increased pit crew minimum and maximum time to peak age
– Reduced stamina loss per race for pit crew
– Reduced new pit crew cost (from £200,000 down to £45,000)
– Increased the amount of weather bars for Long preferences (from 20 up to 40)

This mod does increase difficulty, especially now it takes a couple of the cheesey strategies away from the player, most noticeably the ability to just spam engine upgrades, and spam the softest compound at every race weekend.

I also have a GT Endurance & Endurance+ mod to make your GT experience a long one!

This should also work with FIRE by Chris & Falko as I also tested this – however if you do use the two together and you have issues, then you cannot file bug reports to myself, or to Chris. I don’t play FIRE, so beyond checking basic compatibility, I will be doing no further work on this.

NOTE: If you wish to use this and my GT Endurance & Endurance+ mod together, then you will need the MERGED VERSION.