Shek Kingdom (Outdated Version)

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Author: Envious Snake

Last revision: 3 Dec, 2020 at 14:56 UTC

File size: 3.13 MB

On Steam Workshop

Description:

The mod adds up to 4 shek villages, 3 shek military outposts, 2 mines, a larger more defended New Kralia, A much larger and well fortified Squin using its natural defenses more realisticly and double gate systems and a much larger more defended Admag both include more stores a larger population and more turret usage giving the ai similar defenses to what the player will obtain.

All Villages and mines are affected by the deaths of Mukai the mountain, Esata the stone golem and Flying Bull. But not by the death of ghost. If they are all dead they will be occupied by the Beserker squatters and loot will appear in the ruins. (The military outposts continue to function the same as the great fortress does)

The military outposts are placed in the north in order to defend against the Holy Nation and the Hive in a lore sense and all towns are behind both squin and admag.

Let me know if anything doesnt work or if you have any ideas i could add to improve the mod, Thank you ^^

Notes:
Places Removed: Fallen Tower (Near Admag), Shek Ruins, Empty Ruins.