ARS – Unit Stacking v1.2

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Author: Arstahd

Last revision: 25 Jun, 2022 at 06:36 UTC

File size: 164.86 KB

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Description:
Combat units of differing classes may now occupy the same tile.

Introduces 3 new combat unit formation classes: Land Ranged, Land Cavalry, and Naval Ranged. Units with differing formation classes may occupy the same tile. Maneuvering troops is now much less cumbersome, particularly for the AI which used to have a very hard time moving units effectively.

This is a stripped down version of my Improved Movement mod, retaining only the unit stacking portion and omitting the unit movement and road buffs.

Combat unit formation classes.
  • Land Combat : Consisting of Melee, Recon, and Anti-Cavalry Units.
  • Land Ranged : Consisting of Ranged and Siege Units.
  • Land Cavalry : Consisting of Light Cavalry and Heavy Cavalry Units.
  • Naval Combat : Consisting of Naval Melee and Naval Carrier Units.
  • Naval Ranged : Consisting of Naval Ranged and Naval Raider units.

A tile may contain one unit from each formation class.

Unit adjacency bonuses from: Flanking, Support, Hungary’s Black Army, Gaul’s Ambiorix, have all been reduced by 1 to balance the greater unit density now possible due to unit stacking.

Other notes.
  • The AI can utilize unit stacking without issue.
  • Units can no longer swap positions during movement.
  • Units with the new formation classes are unable to Auto Explore.
  • Units with the new formation classes can’t be linked to each other.

Compatible with the base game and both expansions.
Compatible with any mods that add new units that use the standard promotion classes.
Compatible with "Warfare Expanded: Reloaded" mod.

Created by Arstahd