High Elf – Archers (Light Armour) Armour Piercing Missiles
This Mod changes Archers (Light Armour) to have a very slight increase in damage and Armour Piercing Missile Damage (3 base damage, 18 Armour Piercing damage).
While playing, I thought that there was little advantage to getting Archers (Light Armour), and little reason to build the Militia Camp at all. So I played around with ideas for incentivising players to diversify. The High Elf roster has difficulty accessing Armour Piercing Missiles, hence this mod. I think that it’s probably a little overpowered for a tier 1 unit – please see notes.
The mod only includes lines relating to Archers (Light Armour), so it should be compatible with any other mod that don’t affect that unit. Table touched:
- land_units_tables
- missile_weapons_tables
- projectiles_tables
- ui_unit_bullet_point_unit_overrides_tables
None
This is mod is part of a collection of High Elf thematic tweaks – and is designed to be used with my recruit tweak mod, which bumps this unit to Tier 2 (helping with balance). Any questions or comments feel free to leave them in the comments section.
Feel free to reuse, submod, etc. Adding me to credits is appreciated.
Many thanks to all the wonderful people at Da Modding Den Discord channel.