Medieval Kingdoms 1212 AD Supply System

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Author: mementomoria

Last revision: 5 Apr, 2021 at 21:28 UTC

File size: 1.19 MB

On Steam Workshop

Description:
Important

Description

Forces need supplies to function properly. Each unit, including garrisons, usually consumes one supply unit per turn. To make up for this, supplies can be sourced from the local settlement. This poses no problem when forces are garrisoned, however, when they leave the settlement they will have to rely on supply lines and their environment. If supplies get too low, soldiers will be tired and unhappy and might even desert or rebel.

Supply gain and loss is influenced by many factors such as a force’s diplomatic relationship with the local settlement, stances, seasons, traits, etc. Supplies can also be gained from defeated enemy forces, though this of course is a more risky method of acquisition. Therefore, sooner or later, all forces should return to an allied settlement to resupply.

Forces can only supplied as long as there are actually reserves in the regional settlement. These produce, store and distribute reserves. Base production, capacity and logistical capability can be improved by buildings. If a region produces more reserves than it can hold, it will attempt to send them to allied settlements in the province. How many supplies can be delivered to forces in the region and other settlements in the province depends on the region’s logistics efficiency.


Credits

Depends on some helpful functions Causeless wrote.
Utilizes DETrooper’s vassal tracking script.
Sheridan helped with the new icons. UMC made the old icons.
The cover is from one of Invicta’s videos.

Thank you all!

Feedback

Just added and improved many features. Feedback on bugs and changes are appreciated.
If you enjoy this mod, please do leave a rating. It helps other people notice this mod and keeps me motivated.