Gaussamer’s Kisho Scouts (mounted ninja)

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Author: Joon the Bug

Last revision: 30 Oct, 2017 at 20:31 UTC

File size: 1.45 MB

On Steam Workshop

Description:

I’ll be up front. This unit is OP. I have defeated entire, 20 unit army defenders with just two of these units. Here is a list of why:

Mounted
Stealth abilities
Guerilla deployment
Bow instead of sling for high range and more ammo (and because the sling animations don’t work on horseback and they just t-pose)
Fire while mounted
Fire while stealthed
Fire while moving
Dismounted firing
Same melee stats as normal Kisho Ninja when dismounted
Better melee stats when mounted
Explosive arrows

They require a Sake Den and at least tier 2 in the cavalry building chain.

Because of how OP they are, I made them limited to two at a time in the campaign.

Enjoy.

As a side note, I may make another version of them without the explosive arrows if enough people want it. They are OP and I find they keep accidentally hitting trees and are prone to accidentally killing themselves sometimes.

UPDATES: Added Hattori, Tokugawa, and Takeda specific units.

Takeda: Slightly better armor, dismounted melee attack, better mounted melee attack, better charge bonus, higher morale.

Hattori: Better marksmanship and loading skills, slightly better mounted melee attack and charge bonus, better dismounted melee and charge bonus, stealthier, higher morale.

Tokugawa: Better marksmanship and loading skills, slightly better mounted melee attack and charge bonus, better dismounted melee and charge bonus, even higher morale

I will make a new mod version separate from this one soon removing the limit on how many you can recruit, and even further than that, another one without explosive arrows (which will also not have a unit cap, as they will no longer be QUITE as powerful).