Pocket Actives+ [Coop | Config | Clicker | Revives | Mods]

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Author: AgentCucco

Last revision: 18 May, 2021 at 21:57 UTC

File size: 658.43 KB

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Description:
Non-Tainteds now start with Pocket Actives!

This mod will give every A-Side character their Active Item as a Pocket Active, and it even comes with config options.

Features:

– A-Side characters start with Pocket Actives.
—- Full Coop support.
—- Revive support.
—- Clicker Support.
—- Modded Revives Supoort (EntityPlayer.ChangePlayerType())
—- Mod Config Menu Support.

Notes:

– I deliberately chose not to support modded character actives, since I know first hand changing the active item of a modded character into their pocket slot can severely break them. I really don’t want people going to complain to the respective mods that they don’t work just because they had this mod on and swapping to the pocket broke them.
Ideally mod developers will add their own config settings to choose whether or not you start with the item in the pocket or not, if it doesn’t break.
– In theory the mod will also work with mods that change the Players.xml to give characters different active items (or even LUA ones), but it may be a little wonky, for instance you have to start a run with the modified character for the mod to properly store the new active, if you clicker/revive/ChangePlayerType() into them before starting a run, they will get the vanilla item.

Credits:

Main members:
AgentCucco: Coding.

Special Thanks:
– DeadInfinity: Providing an updated version of APIOverride to overwrite EntityPlayer.ChangePlayerType().

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Required DLC:

These DLC should be installed in order to use this item.


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