S-011 Multipurpose Hangar Ship: Frigg (1.0 Updated)

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Author: Wolv

Last revision: 26 Jan, 2021 at 15:31 UTC

File size: 19.54 MB

On Steam Workshop

Description:
Large Multipurpose Hangar Vessel

Thank you EndoSkull for arranging the Stormy Awards where this creation won a title

Refitted research vessel for SAR and recovery operations.
Easy to use, full of features and neat things to do.
Initially intended just as parking for my favorite the helicopter, one thing led to another…

Primary Features:

All docks can be remotely operated inside each vehicle and could dock other vehicles due to the large main hangar space.
The ship can naturally function well standalone.

Mission with all vehicles (NB: Lag):
Frigg, Fully Loaded
Higher PC performance version, less bodies, no preinstalled vehicles:
Frigg Performance

Further features:
  • Equipped diving bell. (read instructions)
  • 10 large engines sporting 38-40 knots cruise speed.
  • Ship *should* clear i.e train bridges at low speeds.
  • Manouvering thrusters.
  • Anticollision system.
  • Water cannon for firefighting.
  • Stability systems for all weather operation; active and passive.
  • Auto ballast system with manual override.
  • Full navigation suite.
  • Emergency locator system
  • Sonar.
  • Depth display system.
  • Weather monitor.
  • Radio.
  • Radar.
  • Enough camera’s, monitors and systems to play first person while trying to not go "overboard".
  • Large interior on 5 decks.
  • Elevator and stairs between decks.
  • Crew capacity of 15 counting cabins.
  • Onboard refueling capability for Jet-A1 and diesel for vehicles.
  • Equipment for all operations.
  • Towing and adapters.
  • Large crane (about 3000 mass capability, not tried higher yet). Can be operated from bridge or on deck.
  • Cargo space. Two deck cargodoors
  • Map with (currently) helicopter tracking feature.
  • Large fuel capacity (you’ll need it).
  • Rangefinder "binoculars" with heading for spotting and navigation on top deck.
  • Working anchors.
  • 12 flare launchers.
  • Several rooms to explore, cabins, mess, lounge, medical bay etc. They should all have signs.

Instructions:

Ship Operation

  • Select lighting options from engineers station.
  • To start engines, turn Systems On in bridge and operate from helm station, seat has descriptions.
  • To activate anti collision system, 1×1 screen under main system key (This isn’t super reliable particularly at rough seas and shallow waters, but real fun, creds to its maker). Megalodons can be identified by a collision warning beep and/or a sonar reading. In which case, throttle tf up.
  • To use autopilot, use map marker and add it to keypad before turning on AP, several waypoints can be added.

Helicopter Landing and Stowing

  • Use track landing gear and yellow landing assist lines visible from cockpit to the hangar doors.
  • Use track brakes to prevent unwanted sliding.
  • Shut down engines (leave power on while the rotor brakes), hop onto the roof from the front, use the gimballed camera as a step and stow BOTH main rotor and tail rotor (click e or q) before opening hangar doors and winching it inside. Track brakes can remain on.
  • Stow partially or entirely with winch, use force stow chock function in hangar to force the vehicle in (track brakes off) if it doesn’t settle fully forward.
  • Use track brakes and force stow chocks when driving the ship itself, as it prevents the helicopter from sliding at rough seas. It’s survived a tsunami with them.

Submarine Docking

  • Deploy and manouver submarine dock to connect with top connectors.
  • Activate both ship and sub docking hatch magnets.
  • Winch in and dock in until they mate.

Truck and rib Docking

  • Open side doors from inside hangar first, must remain open when vehicle is deployed.
  • Onboard radio operated panel to deploy, winch down and release vehicle.
  • Reverse operation to get back onboard.

Diving Bell

  • Use handle inside diving bell to embark more easily.
  • Most functions are labled and could be understood, however the game will not recognize the diving bell as breathable when the ship bottom hatch is open and the diving bell is closed, even though its empty.
    This is a game glitch or bug. You can still lower the diving bell out of the hull and the game will recognize the diving bell as empty and breathable, wear diving gear when manouvering inside ships hull.
  • You can dive at maximum depth and still empty the diving bell for water with its bilge pump.

NOTE: This is a big creation with a lot of seperate bodies, it will cause lag – particularly when near a build zone or otherwise. It does get better when out at sea. Supplementary vehicles aren’t all by default included for this reason. Other efforts, or lack thereof, have been made to attempt to keep lag to a minimum. All vehicles are added in a seperate mission spawner however, if your pc can handle it. 🙂

Additions and changes will be made to the ship as I polish and adjust things. Kindly let me know if you find any bugs.

Acknowledgements
Emergency Beacon Finder
Echo Sounder Microcontroller
Battery display
Anticolission Ship system
NJ Navigation Waypoint Autopilot
Error screen
Possible Rib origin
VHF RADIO – COMPACT
Engines Systems Monitor 2×2
Throttle to Screen with Deadzone
CONSUMPTION 2×2 by krimwand
HORUS Integrated Radar and Sonar System
Modular Map Main Module
NJ Weather System

Please consider rating 🙂

Please do not reupload or variations thereof without my expressed permission.