Ericpar’s HealBomb
Adds a Healing Grenade and Healing Bomb to XCOM WOTC
Now with custom textures and UI images!
Heals units the the blast of the grenade. An upgraded "Heal Bomb" can be made after the Field Medicine proving ground project is researched. By default the healing grenade and bomb do not cure status effects or bleading out. They provide the same poison resist as a Medikit. By default they effect hostile units and do not effect robotics.
In the XComHealBomb.ini file included with the mod, heal amount, heal radius, status effect and bleading out curing, effecting hostiles, effecting robotics and many more settings can be played with.
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XComHealBomb.ini
Healing Amount
HEALBOMB_PERUSEHP = 4
HEALBOMBMK2_PERUSEHP = 6
Grenade Settings
HEALBOMB_ISOUNDRANGE = 30
HEALBOMB_IENVIRONMENTDAMAGE = 0
HEALBOMB_ICLIPSIZE = 1
HEALBOMB_RANGE = 10
Healing Radius
HEALBOMB_RADIUS = 2
HEALBOMBMK2_RADIUS = 3
Whether the Grenade and Bomb Remove Burning, Poison, Acid and Bleading Out
+HEALBOMB_REMOVESTATUS = False
+HEALBOMBMK2_REMOVESTATUS = False
Cost of Grenades in Engineering
HEALBOMB_SUPPLIES = 25
HEALBOMBMK2_SUPPLIES = 50
HEALBOMBMK2_VIPERCORPES = 1
Whether they effect robots or hostiles
+HEALBOMB_EFFECTSHOSTILES = True
+HEALBOMB_EFFECTSROBOTICS = False
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Change log
1.0 Release 7/14/18
1.1 Textures, Recode, and .ini updates
