Rebalanced and Expanded Energy Weapons
A mod that rebalances energy weapons in addition to adding nine new ones; separated into three classes – two of which are returning weapons.
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This mod has made many changes. General changes of particular note are: reduced heat for high-powered weapons; shorter cooldowns for the Large Laser class; greatly increased TAG range and improved missile grouping performance; and adjusted pricing (increases for lighter-weight weapons for their good performance, and reductions for higher-powered weapons due to their original, very high costs).
Please see the following Google Docs data sheet for the specifications of all weapons; including original MW5 values: https://docs.google.com/spreadsheets/d/1oS5JymNIb5NEV9PLgCUS-fczoWsdO-5OFBRBIFQE9xk/edit?usp=sharing
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The new weapons added are: the Shock Laser, the Pulsar Laser; the Thermal Laser, the UV Laser, and the Compound Fusion Discharge (CFD) Beam; and the two returning weapons: the Light PPC, and the Heavy PPC; with the ER-Light PPC and the ER-Heavy PPC as variants.
Please see the following Google Docs info sheet for information on the new weapons, as well as the returning weapon: the Light PPC: https://docs.google.com/document/d/1w-RsqUDRPJq0G6VLgdyF8NzcY91ym2Vt5b1rRuAh69U/edit?usp=sharing
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This mod was created to add more versatility to energy weapon utilization and playstyles, and to make the game more fun.
I hope you enjoy.
{P.S.: I’m no "modder": I’m just doing what I can to make the game – ideally – more fun. As a result, things may not be perfect with other mods that affect damage values; otherwise, everything should be fine. The mod is DLC agnostic, too.}