Visibility Condition Bandaid For Rapid Fire And Friends
In high population tactical missions, abilities with followup shots can result in the game lagging whenever the unit with them moves due to the game evaluating it’s use against every single target on the mission.
This issue becomes more pronounced when there are more potential targets in the mission, or if the unit has multiple abilities that are lacking appropriate conditions.
Inserts a visibility condition into the start of the followup shot’s target condition array so that it will fail quickly against non-visible targets.
If the first shot destroys terrain in such a way that you lose visibility of the target (ex. shooting the floor out from beneath them), the followup shot will not fire. consider yourself warned.
By default, affects the following abilities:
- Rapid Fire
- Chain Shot
- Bondmate Dual Strike
can be configured to also affect mod-added abilities, if you are able to identify one causing a problem.
