English Add-on For Overhaul Han Culture Units
Please make sure you have subscribed the main mod and place this add-on mod above the main mod.
Currently only unit names are in English.
1. This mod used materials from: Historical Unit Model , big thanks to author harrylee95.
2. This mod refered to some models form 分久必合UAD , thanks also to UAD mod group.
3. This mod used some unit cards from Wood Unit Pack , many thanks Dead Baron’s authorization and encouragement.
4. The core function of this mod is based on the scripts provided by the author of dynasty warlords , thanks to KelvinZH’s help and his mod is really made the vanilla game much more fun.
With the release of the new DLC, a new culture has been added to the game — Nanman, which has greatly increased the fun of the game.
However, it is a pity that the warlords of The Three Kingdoms period are still the same Han culture, and there is basically no difference among them. This module is designed to make following changes while maintain the original combat style :
1. Reworked all units that can be recruited by Han factions except the faction-unique ones. Made a better common units system and add a lot of region-unique units. It provides you a rich choice of units whenever you are in early, middle and late game.
2. Divided Han culture into 6 sub-cultures and made every sun-culture different from the others (mainly in unit aspect).
1. All units added by this mod can be tested in custom battle but their requirements of recruitment can be different in campaign game.
2. This mod is not supported ALTERNATIVE UNIT CARD. Sorry if you’re a fan of that.
3. It’s not recommended to play Yellow Turban, Bandits and Nanman factions with this mod. And the Eight princes campaign is not supported.
4. This mod didn’t modify the startpo file so the default retinue of generals will keep unchanged.
1. This mod is based on the vanilla combat style so it’s not recommended to play with mods which have different combat system like TROM, Radious, UAD etc.
2. This mod is compatible with model mods. But if you’re using the Historical Unit Model , remember to go to C:steamsteamappsworkshopcontent7793402252863667 and use RPFM or PFM to change the pack file from mod to movie (click "change file type" option). Also remember to disable this mod (but no need to unsubscribe this mod).
3. This mod is compatible with mods about heroes like MTU and Wu. But if you want to play with Wu, its 194 campaign starting scripts will clash with mine. 180 and 190 campaigns are fine. See more at: KelvinZH’s discussion
4. Functional mods are usually compatible, like Alex Zhao’s and the unlocking unplayable factions series.

Han culture is divided into six sub-cultures:
- San Qin, painted as red in map above
- Yan Zhao, painted as brown
- Zhong Yuan, painted as green
- Jing Chu, painted as Blue
- Wu Yue, painted as purple
- Ba Shu, painted as cyan
All units are divided into following categories:
- Militia (common units)
- Infantry (common units)
- Heavy Infantry (common units or region exclusive)
- Local armies (region exclusive)
- Faction-unique units (unchanged)



Militia, Infantry and Heavy Infantry units will be marked by light grey, grey and black in their unit cards.
The requirements of common units are Wuixing type and general levels:
- No requirements for militia units.
- Infantry units require at least a 3 level general and generals of one Wuxing type can recruit units of two Wuxing types (Metal generals: metal+water, wood generals: wood+fire, water generals: water+wood, fire generals: fire+earth, earth generals: earth+metal).
- Heavy infantry units require at least a 5 level general and similar limits in Wuxing as above.
See detail information in this table:
Region exclusive units include:
- Heavy infantry units that reflect the characteristics of that region’s culture.
- Special units in that culture.


Different colors represent different cultures.


Different characters with same background represent that they’re heavy infantry units or special units in that culture.
The occupation of certain regions is required to recruit regional units. If you lose the special regions, you can recruit them anymore. See detailed information in these tables:
Note: this function affects both AI and human players.
Note: the requirement conditions will be refreshed one turn later.
Note: the region names in the following tables can be different if you use other region name mod. So please refer to the highlighted area in the map above.



This mod made several small changes to the vanilla game, they are:
1. The "reflect charge" attribute of spear guard changes to "neglect charge".
2. Range weapons for mounted archers and crossbowmen have shorter range but higher damage.
3. Add "fire while moving" attribute to Chen Peacekeepers since they are mounted crossbowmen.