Edelgard (Fire Emblem)
Edelgard von Hresvelg from Fire Emblem: Three Houses. The Emperor of the Adrestian Empire enters the world of DST with custom art, items, and unique abilities.
Commissioned by the second contributor of the mod!
If you like Edelgard, you might also like my new FE3H mod: Contance!
Update 1/5: QOL Update (part 1) is here! The majority of her stats are now configurable and various mechanics have been modified to be more player/mod compatibility friendly. Check the changelog for a concise list of all the changes, and as always, let me know if you experience any bugs. <3
Health: 200 | Hunger: 125 | Sanity: 150
-Edelgard is nearly fearless, losing very little sanity around mobs and other evil things. However, she loses slightly more sanity than usual at night, while on boats, and experiences huge sanity loss around carrats.
-Edelgard is not a picky eater and will ignore spoilage. She also gains an extra 10 sanity when eating prepared crock pot food around other players. As a consequence, she loses hunger 10% faster than most characters.
Edelgard is the bearer of the Crest of Flames (toggled with "Z") and the Crest of Seiros (toggled with "X"). Input keys can be customized in the mod menu.
While the Crest of Flames is active:
-Every 5 attacks, Edelgard heals 10 health and drains 10 hunger
While the Crest of Seiros is active:
-Every 5 attacks, Edelgard loses 15 health and deals 1.2x damage
If both crests are active at the same time, Edelgard transforms into the monstrous form known as the Hegemon Husk. With it, she gains a number of new abilities:
-Max health is increased by 200
-All attacks deal an additional 2x damage
-Hunger drains 3x faster
-20% faster while transformed, but has a 20% larger hitbox
-Immune to hitstun, freezing, heating, and item slippage
-Has 50% damage resistance (this stacks with her Imperial Crown for a total of 80%)
-Cannot restore health or use healing items
When transforming, Edelgard will automatically remove all equipment except for her Imperial Crown and Aymr, and will refuse to equip anything else until she returns to her normal state.
While transformed, Edelgard can shoot a magic projectile from her bare hands dealing 100+ damage depending on the multiplier.
Upon deactivating Hegemon Husk mode, all dual crest abilities are removed and current health drops to 1%.
Edelgard spawns with one starting item, the Imperial Crown, and has access to four more items through her own custom crafting tab.
It’s beautiful, but feels heavy on the heart.
Starting item: Cannot be crafted
-Infinite durability and 60% damage reduction
-Increases damage by 10%
-Small sanity drain
-Followers, like Pigmen and Bunnymen, will last twice as long when recruited
Only Edelgard can equip the Imperial Crown; other players will automatically unequip it.
A great outfit for being on the front lines, and it’s stylish too.
Crafting: Red Gem x2, Gold Nugget x20, Rope x4, Flint x10 (requires alchemy engine)
-2,500 durability and 80% damage reduction
-30% waterproofness
–Reversed insulation, so Edelgard is slightly more susceptible to the heat and cold while equipped
-Small sanity aura for nearby players
Players other than Edelgard can equip, but are slowed down (same speed as marble armor)
The burden it represents is heavier than the armor itself.
Crafting: Crow Feather x10, Gold Nugget x50, Rope x10, Red Gem x5, Flint x10 (requires alchemy engine)
-10,000 Durability and 95% damage reduction
–Reversed insulation, so Edelgard is slightly more susceptible to the heat and cold while equipped.
-Medium sanity aura for nearby players
-Drains 10% more hunger
-Edelgard and nearby players will regain 1 health per minute
Only Edelgard can equip the Emperor outfit; other players will automatically unequip it.
Their technology is needed to achieve my goals.
Crafting: Purple Gem x2, Nightmare Fuel x20, Bone Shard x10 (requires shadow manipulator)
-Used to craft Aymr. Doesn’t have any other abilities.
It’s not a real relic, but it is just as powerful.
Crafting: Crest Stone x1, Bone Shard x20, Living Log x2, Nightmare Fuel x10 (requires shadow manipulator)
-100 Durability and deals 100 damage per hit
-Chops down trees in a single hit with no durability loss
-Can be refueled/repaired with nightmare fuel. Restores approximately 20 durability per fuel.
-Deals 50 extra damage to dragon-like enemies (krampus, depths worm, dragonfly, lavae, klaus)
-Does not break at 0% durability, but instead becomes unusable. Feed it more nightmare fuel to equip it again.
At 50% or less health, Aymr has a few new abilities:
-Damage increased to 200 per hit
-Sprites change to a glowing orange color
-Casts light in the dark and is bright enough to keep Charlie away
Players other than Edelgard can equip Aymr, but they will instantly go insane and lose 20 health per second. All other abilities work as normal… if the player can survive with it equipped.
-Bugfixes
-Deactivate crests when dying
This mod is a commission, and other updates will be made only at the commissioner’s request.
You are welcome to report bugs and give feedback in the discussions below.
My commission website and contact info can be found here[mizartz-dst.carrd.co]
Art and code are done by me (mizartz).
Dialogue and text are done by the commissioner (Gordon Ramsay).
Keyhandler component made by Kzisor/Ysovuka.
Editing and re-uploading this mod is not permitted.