Monster Core : Configuration

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Author: FelmastProMcLane

Last revision: 1 Apr, 2021 at 16:48 UTC

File size: 41.98 KB

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Description:

Contains a single file, "stats/monster_compat_list.config".
This mod it’s just meant to load very early, the loader mod is needed for this to do anything.

For users:

Does nothing, but if needed by other mods, should be installed or they will crash.

For modders:

Inside this file there are 2 lists, both are meant to contain script paths to be added to monsters.

  • "spawnScripts" contains scripts to be added in the "monsters.lua" file, ie: when spawning.
  • "primaryScripts" contains scripts to be loaded for damage requests and stuff.

How to use
  • First, your mod needs to make an script that hook into either spawning scripts or primary scripts.
  • Make a patch file inside the "stats" folder and name it "monster_compat_list.config.patch".
  • Inside the patch file you add your custom script path via patching operations:
    [ { "op" : "add", "path" : "/spawnScripts/-", "value" : "/monsters/[customScriptName].lua" }, { "op" : "add", "path" : "/primaryScripts/-", "value" : "/stats/[customScriptName].lua" } ]
  • Only add the script in the list that it needs to be in, DO NOT add it to both lists.
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Monster Compatibility LoaderSteam Workshop