Interrogation And Recruitment

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Author: Mr Danger Dude

Last revision: 15 Apr, 2022 at 16:59 UTC

File size: 19.83 MB

On Steam Workshop

Description:

Missed the old EU/EW Interrogation system? Want a fairly immersive way to gain Intel from foes? Or do you just want to be able to capture (And potentially recruit) (mostly) all enemies you encounter? Well, this might be the mod for you!

This mod acts as mostly a Meta-mod for other mods to expand upon, but carries some basic functionality to potentially act as an example on how to do so.

Note, This mod is still relatively new, So expect potential bugs and glitches

Features
  • A new capture system, allowing you to obtain captives of various enemies via various means!
  • A unique facility to conduct interrogations (and potentially recruitment with the appropriate add-on mods) on captives within XCom’s brig!

Currently This mod covers all Base + WOTC enemy templates*, Allowing them to be captured by either making them unconscious, Mind controlling them at end of mission, or if they’re bleeding out when the mission ends. This also allows you to interrogate them for Intel and a chance at a facility lead depending on which type you interrogate.

*Enemies that would make sense logically to be able to capture, so no Gatekeepers or robots sadly.

Config

Lots of costs, and values and stuff can be changed in the config files, such as Interrogation time and rewards, and the cost of the facility, in addition to adding your own capture template and rewards (Given the reward item exists).

Compatibility
  • While this mod is rather lightweight (Surprisingly), and is mostly a meta mod for other mods to add-on to, There could be potential incompatibilities. So be aware of such issues and please report them in the Compatibility thread.
  • When run alongside Extract Corpses, Fultoning enemies will capture them and add them to the brig.

Git Hub

Here[github.com] you can view and potentially help expanding this mod further, or allowing your companion to add onto it easier. Note, This project is licensed under the MIT license

Credits

Credits to GameBreaker for finding a way to incorporate crew animations to the facility, making the facility feel more alive, rather than just sitting empty.

Credits to the PexM team, Including Rusty Dios for inspiration and guidance making the unique facility used in this mod.

Credits to the Pezito for is work making the UI images for the interrogation projects/results as well as the captive description in the brig.

Credits to the Iridar, Astral Descend, TeslaRage, h4ilst0rm and all the good folks at the X2 Modding discord for help with the coding side of this mod that I struggle with greatly.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Required items:

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X2WOTCCommunityHighlander v1.24.0Steam Workshop